Being an avatar “for real”: a survey on virtual embodiment in augmented reality

A Genay, A Lécuyer, M Hachet - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Virtual self-avatars have been increasingly used in Augmented Reality (AR) where one can
see virtual content embedded into physical space. However, little is known about the …

Bishare: Exploring bidirectional interactions between smartphones and head-mounted augmented reality

F Zhu, T Grossman - Proceedings of the 2020 CHI Conference on …, 2020 - dl.acm.org
In pursuit of a future where HMD devices can be used in tandem with smartphones and
other smart devices, we present BISHARE, a design space of cross-device interactions …

A survey on 3d virtual object manipulation: From the desktop to immersive virtual environments

D Mendes, FM Caputo, A Giachetti… - Computer graphics …, 2019 - Wiley Online Library
Interactions within virtual environments often require manipulating 3D virtual objects. To this
end, researchers have endeavoured to find efficient solutions using either traditional input …

Uplift: A tangible and immersive tabletop system for casual collaborative visual analytics

B Ens, S Goodwin, A Prouzeau… - … on Visualization and …, 2020 - ieeexplore.ieee.org
Collaborative visual analytics leverages social interaction to support data exploration and
sensemaking. These processes are typically imagined as formalised, extended activities …

Designar: Immersive 3d-modeling combining augmented reality with interactive displays

P Reipschläger, R Dachselt - Proceedings of the 2019 ACM international …, 2019 - dl.acm.org
We present DesignAR, an augmented design workstation for creating 3D models. Our
approach seamlessly integrates an interactive surface displaying 2D views with head …

HoloDesk: direct 3d interactions with a situated see-through display

O Hilliges, D Kim, S Izadi, M Weiss… - Proceedings of the SIGCHI …, 2012 - dl.acm.org
HoloDesk is an interactive system combining an optical see through display and Kinect
camera to create the illusion that users are directly interacting with 3D graphics. A virtual …

MRTouch: Adding touch input to head-mounted mixed reality

R **ao, J Schwarz, N Throm… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
We present MRTouch, a novel multitouch input solution for head-mounted mixed reality
systems. Our system enables users to reach out and directly manipulate virtual interfaces …

VIRD: immersive match video analysis for high-performance badminton coaching

T Lin, A Aouididi, C Zhu-Tian, J Beyer… - IEEE transactions on …, 2023 - ieeexplore.ieee.org
Badminton is a fast-paced sport that requires a strategic combination of spatial, temporal,
and technical tactics. To gain a competitive edge at high-level competitions, badminton …

Clusters, trends, and outliers: How immersive technologies can facilitate the collaborative analysis of multidimensional data

S Butscher, S Hubenschmid, J Müller, J Fuchs… - Proceedings of the …, 2018 - dl.acm.org
Immersive technologies such as augmented reality devices are opening up a new design
space for the visual analysis of data. This paper studies the potential of an augmented reality …

A survey of interaction techniques for interactive 3D environments

J Jankowski, M Hachet - Eurographics 2013-STAR, 2013 - inria.hal.science
Various interaction techniques have been developed for interactive 3D environments. This
paper presents an up-to-date and comprehensive review of the state of the art of non …