Affective game computing: A survey

GN Yannakakis, D Melhart - Proceedings of the IEEE, 2023 - ieeexplore.ieee.org
This article surveys the current state-of-the-art in affective computing (AC) principles,
methods, and tools as applied to games. We review this emerging field, namely affective …

Artificial Intelligence technology in food safety: A behavioral approach

K Kudashkina, MG Corradini, P Thirunathan… - Trends in Food Science …, 2022 - Elsevier
Background: Food safety is paramount to our health and existence. The complexity and
sophistication of today's food systems require maintaining the highest food safety standards …

No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry

D Zendle, C Flick, E Gordon-Petrovskaya… - Nature human …, 2023 - nature.com
Governments around the world are considering regulatory measures to reduce young
people's time spent on digital devices, particularly video games. This raises the question of …

A survey on churn analysis in various business domains

J Ahn, J Hwang, D Kim, H Choi, S Kang - IEEE access, 2020 - ieeexplore.ieee.org
In this paper, we present churn prediction techniques that have been released so far. Churn
prediction is used in the fields of Internet services, games, insurance, and management …

Exploring players' in-game purchase intention in freemium open-world games: The role of cognitive absorption and motivational affordances

YC Zhao, D Wu, S Song, X Yao - International Journal of Human …, 2024 - Taylor & Francis
Freemium open-world games have become one of the most profitable game genres through
the sale of in-game items. However, despite the apparent commercial success of the …

Pay to win or pay to cheat: how players of competitive online games perceive fairness of in-game purchases

G Freeman, K Wu, N Nower, DY Wohn - Proceedings of the ACM on …, 2022 - dl.acm.org
The advent of various in-game purchasing systems has led to several ethical concerns in
contemporary gaming ecosystems, including the monetary dark patterns in game design …

Customer lifetime value in video games using deep learning and parametric models

PP Chen, A Guitart, AF del Río… - 2018 IEEE international …, 2018 - ieeexplore.ieee.org
Nowadays, video game developers record every virtual action performed by their players. As
each player can remain in the game for years, this results in an exceptionally rich dataset …

perCLTV: A general system for personalized customer lifetime value prediction in online games

S Zhao, R Wu, J Tao, M Qu, M Zhao, C Fan… - ACM Transactions on …, 2023 - dl.acm.org
Online games make up the largest segment of the booming global game market in terms of
revenue as well as players. Unlike games that sell games at one time for profit, online …

Game data mining competition on churn prediction and survival analysis using commercial game log data

E Lee, Y Jang, DM Yoon, JH Jeon… - IEEE Transactions …, 2018 - ieeexplore.ieee.org
Game companies avoid sharing their game data with external researchers. Only a few
research groups have been granted limited access to game data so far. The reluctance of …

Predicting likelihood of psychological disorders in PlayerUnknown's Battlegrounds (PUBG) players from Asian countries using supervised machine learning

S Aggarwal, S Saluja, V Gambhir, S Gupta, SPS Satia - Addictive behaviors, 2020 - Elsevier
Abstract Multiplayer Online Battle Arena (MOBA) has become one of the most popular genre
of online video games played by gamers worldwide. Previous studies have exhibited that …