A systematic review of a virtual reality system from the perspective of user experience

YM Kim, I Rhiu, MH Yun - International Journal of Human …, 2020 - Taylor & Francis
Virtual reality (VR) is receiving attention enough to be considered as its revival age in both
industrial and academic field. Since VR systems have various types of interaction with users …

A framework for the testing and validation of simulated environments in experimentation and training

DJ Harris, JM Bird, PA Smart, MR Wilson… - Frontiers in …, 2020 - frontiersin.org
New computer technologies, like virtual reality (VR), have created opportunities to study
human behavior and train skills in novel ways. VR holds significant promise for maximizing …

Vr-gs: A physical dynamics-aware interactive gaussian splatting system in virtual reality

Y Jiang, C Yu, T **e, X Li, Y Feng, H Wang… - ACM SIGGRAPH 2024 …, 2024 - dl.acm.org
As 3D content becomes increasingly prevalent, there'sa growing focus on the development
of engagements with 3D virtual content. Unfortunately, traditional techniques for creating …

Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment

HK Kim, J Park, Y Choi, M Choe - Applied ergonomics, 2018 - Elsevier
This study aims to develop a motion sickness measurement index in a virtual reality (VR)
environment. The VR market is in an early stage of market formation and technological …

Relationship between student profile, tool use, participation, and academic performance with the use of Augmented Reality technology for visualized architecture …

D Fonseca, N Martí, E Redondo, I Navarro… - Computers in human …, 2014 - Elsevier
In this study, we describe the implementation and evaluation of an experiment with
Augmented Reality (AR) technology in the visualization of 3D models and the presentation …

[KSIĄŻKA][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Using virtual reality to assess user experience

F Rebelo, P Noriega, E Duarte, M Soares - Human factors, 2012 - journals.sagepub.com
Objective: The aim of this article is to discuss how user experience (UX) evaluation can
benefit from the use of virtual reality (VR). Background: UX is usually evaluated in laboratory …

Efficacy of virtual reality for studying people's pre-evacuation behavior under fire

ELM Bourhim, A Cherkaoui - International Journal of Human-Computer …, 2020 - Elsevier
The recent proliferation of consumer-level virtual reality (VR) headsets such as the HTC
Vive, is creating a growing user-base in demand of highly-controlled immersive virtual …

Development and validation of a simulation workload measure: the simulation task load index (SIM-TLX)

D Harris, M Wilson, S Vine - Virtual Reality, 2020 - Springer
Virtual reality (VR) simulation offers significant potential for human factors training as it
provides a novel approach which enables training in environments that are otherwise …

The role of personalization in the user experience, preferences and engagement with virtual reality environments for relaxation

S Pardini, S Gabrielli, M Dianti, C Novara… - International Journal of …, 2022 - mdpi.com
Virtual Reality Environments (VREs) are widely deployed in mental health treatments, often
associated with relaxation techniques. The personalization of natural VR-based scenarios is …