[ספר][B] The toxic meritocracy of video games: Why gaming culture is the worst
CA Paul - 2018 - books.google.com
An avid gamer and sharp media critic explains meritocracy's negative contribution to video
game culture—and what can be done about it Video games have brought entertainment …
game culture—and what can be done about it Video games have brought entertainment …
[ספר][B] Feminism, labour and digital media: The digital housewife
K Jarrett - 2015 - taylorfrancis.com
There is a contradiction at the heart of digital media. We use commercial platforms to
express our identity, to build community and to engage politically. At the same time, our …
express our identity, to build community and to engage politically. At the same time, our …
The tension between professional control and open participation: Journalism and its boundaries
Amid growing difficulties for professionals generally, media workers in particular are
negotiating the increasingly contested boundary space between producers and users in the …
negotiating the increasingly contested boundary space between producers and users in the …
User-generated online content 1: Overview, current state and context
This paper reviews a wide range of scholarly and popular literature to provide an overview
of the current state of online user–generated content (UGC). We describe the UGC value …
of the current state of online user–generated content (UGC). We describe the UGC value …
[ספר][B] The Routledge companion to digital ethnography
As the digital becomes increasingly entwined within everyday life, ethnography's value as a
key methodological and analytical approach to understand the ways in which digital media …
key methodological and analytical approach to understand the ways in which digital media …
Creative industries from an evolutionary perspective: A critical literature review
Although creative industries have been popular as a research topic among social scientists
from various backgrounds, most studies lack an explicit evolutionary, history‐informed …
from various backgrounds, most studies lack an explicit evolutionary, history‐informed …
[ספר][B] A precarious game: The illusion of dream jobs in the video game industry
E Bulut - 2020 - muse.jhu.edu
summary A Precarious Game is an ethnographic examination of video game production.
The developers that Ergin Bulut researched for almost three years in a medium-sized studio …
The developers that Ergin Bulut researched for almost three years in a medium-sized studio …
The relevance of “women's work” social reproduction and immaterial labor in digital media
In the ongoing debates about the role of immaterial labor in digital media economics, the
work of feminist researchers into affective labor performed in the home—“women's work” …
work of feminist researchers into affective labor performed in the home—“women's work” …
[ספר][B] Hidden innovation: Policy, industry and the creative sector
S Cunningham - 2013 - books.google.com
Because of the divergence in world views and methods between scientists and the creative
sector, innovation systems and policies have focused for decades on science, engineering …
sector, innovation systems and policies have focused for decades on science, engineering …
Gaming innovation ecosystem: actors, roles and co-innovation processes
Burgeoning research on innovation ecosystems offers a variety of conceptual approaches.
Recent systematic literature reviews and syntheses provide a rich, diverse, but somehow …
Recent systematic literature reviews and syntheses provide a rich, diverse, but somehow …