Gender differences in cybersickness: Clarifying confusion and identifying paths forward

JW Kelly, SB Gilbert, MC Dorneich… - 2023 IEEE Conference …, 2023 - ieeexplore.ieee.org
Cybersickness is a barrier to widespread adoption of virtual reality (VR). We summarize the
literature and conclude that women experience more cybersickness than do men, but that …

Leaning-based interfaces improve simultaneous locomotion and object interaction in VR compared to the handheld controller

AM Hashemian, A Adhikari, IA Aguilar… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Physical walking is often considered the gold standard for VR travel whenever feasible.
However, limited free-space walking areas in the real-world do not allow exploring larger …

The continuity of locomotion: Rethinking conventions for locomotion and its visualization in shared virtual reality spaces

JP Freiwald, S Schmidt, BE Riecke… - ACM Transactions on …, 2022 - dl.acm.org
Natural interaction between multiple users within a shared virtual environment (VE) relies on
each other's awareness of the current position of the interaction partners. This, however …

Simple and Efficient? Evaluation of Transitions for Task-Driven Cross-Reality Experiences

N Feld, P Bimberg, B Weyers… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
The inquiry into the impact of diverse transitions between cross-reality environments on user
experience remains a compelling research endeavor. Existing work often offers fragmented …

An empirical evaluation of enhanced teleportation for navigating large urban immersive virtual environments

A Shahbaz Badr, R De Amicis - Frontiers in Virtual Reality, 2023 - frontiersin.org
Navigation is the most prevalent interaction in large urban virtual environments (VEs). Any
Metaverse application that foresees navigating or exploring virtual cities requires an …

How to take a brake from embodied locomotion–seamless status control methods for seated leaning interfaces

C Flemming, B Weyers… - 2022 IEEE Conference on …, 2022 - ieeexplore.ieee.org
Embodied locomotion, especially leaning, has one major problem. Effectively the regular
functionality of the utilized body parts is overwritten. Thus, in this work, we propose 6 …

Systematic design space exploration of discrete virtual rotations in vr

D Zielasko, J Heib, B Weyers - … on Virtual Reality and 3D User …, 2022 - ieeexplore.ieee.org
Continuous virtual rotation is likely one of the biggest contributors to cybersickness, while
simultaneously being necessary for many VR scenarios where the user, for instance, is …

The relationship between time and distance perception in egocentric and discrete virtual locomotion (teleportation)

M Wölwer, D Zielasko - ar** in virtual vancouver: Combating motion sickness by merging teleporting and continuous vr locomotion in an embodied hands-free vr flying paradigm
BE Riecke, D Clement, A Adhikari, D Quesnel… - ACM SIGGRAPH 2022 …, 2022 - dl.acm.org
Motion sickness, unintuitive navigation, and limited agency are critical issues in VR/XR
impeding wide-spread adoption and enjoyable user experiences. To tackle these …

Subject 001-a detailed self-report of virtual reality induced sickness

D Zielasko - 2021 IEEE Conference on Virtual Reality and 3D …, 2021 - ieeexplore.ieee.org
Cybersickness is a show stopper and fortunately, the awareness of this has massively raised
within the last couple of years. Still, a lot of people do not know how it feels and draw wrong …