Gender differences in cybersickness: Clarifying confusion and identifying paths forward
Cybersickness is a barrier to widespread adoption of virtual reality (VR). We summarize the
literature and conclude that women experience more cybersickness than do men, but that …
literature and conclude that women experience more cybersickness than do men, but that …
Leaning-based interfaces improve simultaneous locomotion and object interaction in VR compared to the handheld controller
Physical walking is often considered the gold standard for VR travel whenever feasible.
However, limited free-space walking areas in the real-world do not allow exploring larger …
However, limited free-space walking areas in the real-world do not allow exploring larger …
The continuity of locomotion: Rethinking conventions for locomotion and its visualization in shared virtual reality spaces
Natural interaction between multiple users within a shared virtual environment (VE) relies on
each other's awareness of the current position of the interaction partners. This, however …
each other's awareness of the current position of the interaction partners. This, however …
Simple and Efficient? Evaluation of Transitions for Task-Driven Cross-Reality Experiences
The inquiry into the impact of diverse transitions between cross-reality environments on user
experience remains a compelling research endeavor. Existing work often offers fragmented …
experience remains a compelling research endeavor. Existing work often offers fragmented …
An empirical evaluation of enhanced teleportation for navigating large urban immersive virtual environments
A Shahbaz Badr, R De Amicis - Frontiers in Virtual Reality, 2023 - frontiersin.org
Navigation is the most prevalent interaction in large urban virtual environments (VEs). Any
Metaverse application that foresees navigating or exploring virtual cities requires an …
Metaverse application that foresees navigating or exploring virtual cities requires an …
How to take a brake from embodied locomotion–seamless status control methods for seated leaning interfaces
C Flemming, B Weyers… - 2022 IEEE Conference on …, 2022 - ieeexplore.ieee.org
Embodied locomotion, especially leaning, has one major problem. Effectively the regular
functionality of the utilized body parts is overwritten. Thus, in this work, we propose 6 …
functionality of the utilized body parts is overwritten. Thus, in this work, we propose 6 …
Systematic design space exploration of discrete virtual rotations in vr
D Zielasko, J Heib, B Weyers - … on Virtual Reality and 3D User …, 2022 - ieeexplore.ieee.org
Continuous virtual rotation is likely one of the biggest contributors to cybersickness, while
simultaneously being necessary for many VR scenarios where the user, for instance, is …
simultaneously being necessary for many VR scenarios where the user, for instance, is …
The relationship between time and distance perception in egocentric and discrete virtual locomotion (teleportation)
M Wölwer, D Zielasko - ar** in virtual vancouver: Combating motion sickness by merging teleporting and continuous vr locomotion in an embodied hands-free vr flying paradigm
Motion sickness, unintuitive navigation, and limited agency are critical issues in VR/XR
impeding wide-spread adoption and enjoyable user experiences. To tackle these …
impeding wide-spread adoption and enjoyable user experiences. To tackle these …
Subject 001-a detailed self-report of virtual reality induced sickness
D Zielasko - 2021 IEEE Conference on Virtual Reality and 3D …, 2021 - ieeexplore.ieee.org
Cybersickness is a show stopper and fortunately, the awareness of this has massively raised
within the last couple of years. Still, a lot of people do not know how it feels and draw wrong …
within the last couple of years. Still, a lot of people do not know how it feels and draw wrong …