State of the art on monocular 3D face reconstruction, tracking, and applications

M Zollhöfer, J Thies, P Garrido, D Bradley… - Computer graphics …, 2018 - Wiley Online Library
The computer graphics and vision communities have dedicated long standing efforts in
building computerized tools for reconstructing, tracking, and analyzing human faces based …

Review on generic methods for mechanical modeling, simulation and control of soft robots

P Schegg, C Duriez - Plos one, 2022 - journals.plos.org
In this review paper, we are interested in the models and algorithms that allow generic
simulation and control of a soft robot. First, we start with a quick overview of modeling …

Scalable muscle-actuated human simulation and control

S Lee, M Park, K Lee, J Lee - ACM Transactions On Graphics (TOG), 2019 - dl.acm.org
Many anatomical factors, such as bone geometry and muscle condition, interact to affect
human movements. This work aims to build a comprehensive musculoskeletal model and its …

[КНИГА][B] Benchmarking modern multiprocessors

C Bienia - 2011 - search.proquest.com
Benchmarking has become one of the most important methods for quantitative performance
evaluation of processor and computer system designs. Benchmarking of modern …

The PARSEC benchmark suite: Characterization and architectural implications

C Bienia, S Kumar, JP Singh, K Li - Proceedings of the 17th international …, 2008 - dl.acm.org
This paper presents and characterizes the Princeton Application Repository for Shared-
Memory Computers (PARSEC), a benchmark suite for studies of Chip-Multiprocessors …

Reconstruction of personalized 3D face rigs from monocular video

P Garrido, M Zollhöfer, D Casas, L Valgaerts… - ACM Transactions on …, 2016 - dl.acm.org
We present a novel approach for the automatic creation of a personalized high-quality 3D
face rig of an actor from just monocular video data (eg, vintage movies). Our rig is based on …

Dyna: A model of dynamic human shape in motion

G Pons-Moll, J Romero, N Mahmood… - ACM Transactions on …, 2015 - dl.acm.org
To look human, digital full-body avatars need to have soft-tissue deformations like those of
real people. We learn a model of soft-tissue deformations from examples using a high …

[PDF][PDF] Practice and theory of blendshape facial models.

JP Lewis, K Anjyo, T Rhee, M Zhang… - … (State of the Art …, 2014 - scribblethink.org
Abstract “Blendshapes”, a simple linear model of facial expression, is the prevalent
approach to realistic facial animation. It has driven animated characters in Hollywood films …

Avatar digitization from a single image for real-time rendering

L Hu, S Saito, L Wei, K Nagano, J Seo… - ACM Transactions on …, 2017 - dl.acm.org
We present a fully automatic framework that digitizes a complete 3D head with hair from a
single unconstrained image. Our system offers a practical and consumer-friendly end-to-end …

Optimizing locomotion controllers using biologically-based actuators and objectives

JM Wang, SR Hamner, SL Delp, V Koltun - ACM Transactions on …, 2012 - dl.acm.org
We present a technique for automatically synthesizing walking and running controllers for
physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of …