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State of the art on monocular 3D face reconstruction, tracking, and applications
The computer graphics and vision communities have dedicated long standing efforts in
building computerized tools for reconstructing, tracking, and analyzing human faces based …
building computerized tools for reconstructing, tracking, and analyzing human faces based …
Review on generic methods for mechanical modeling, simulation and control of soft robots
In this review paper, we are interested in the models and algorithms that allow generic
simulation and control of a soft robot. First, we start with a quick overview of modeling …
simulation and control of a soft robot. First, we start with a quick overview of modeling …
Scalable muscle-actuated human simulation and control
Many anatomical factors, such as bone geometry and muscle condition, interact to affect
human movements. This work aims to build a comprehensive musculoskeletal model and its …
human movements. This work aims to build a comprehensive musculoskeletal model and its …
[КНИГА][B] Benchmarking modern multiprocessors
C Bienia - 2011 - search.proquest.com
Benchmarking has become one of the most important methods for quantitative performance
evaluation of processor and computer system designs. Benchmarking of modern …
evaluation of processor and computer system designs. Benchmarking of modern …
The PARSEC benchmark suite: Characterization and architectural implications
This paper presents and characterizes the Princeton Application Repository for Shared-
Memory Computers (PARSEC), a benchmark suite for studies of Chip-Multiprocessors …
Memory Computers (PARSEC), a benchmark suite for studies of Chip-Multiprocessors …
Reconstruction of personalized 3D face rigs from monocular video
We present a novel approach for the automatic creation of a personalized high-quality 3D
face rig of an actor from just monocular video data (eg, vintage movies). Our rig is based on …
face rig of an actor from just monocular video data (eg, vintage movies). Our rig is based on …
Dyna: A model of dynamic human shape in motion
To look human, digital full-body avatars need to have soft-tissue deformations like those of
real people. We learn a model of soft-tissue deformations from examples using a high …
real people. We learn a model of soft-tissue deformations from examples using a high …
[PDF][PDF] Practice and theory of blendshape facial models.
Abstract “Blendshapes”, a simple linear model of facial expression, is the prevalent
approach to realistic facial animation. It has driven animated characters in Hollywood films …
approach to realistic facial animation. It has driven animated characters in Hollywood films …
Avatar digitization from a single image for real-time rendering
We present a fully automatic framework that digitizes a complete 3D head with hair from a
single unconstrained image. Our system offers a practical and consumer-friendly end-to-end …
single unconstrained image. Our system offers a practical and consumer-friendly end-to-end …
Optimizing locomotion controllers using biologically-based actuators and objectives
We present a technique for automatically synthesizing walking and running controllers for
physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of …
physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of …