[SÁCH][B] Conceptual structures: information processing in mind and machine

JF Sowa - 1984 - dl.acm.org
Conceptual structures: information processing in mind and machine | Guide books skip to
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Artificial reality

MW Krueger - 1983 - philpapers.org
Krueger, the father of artificial reality, updates the book published in 1983 in which he
described basic features of simulation technology and provided a vision of what was to …

The visual analysis of human movement: A survey

DM Gavrila - Computer vision and image understanding, 1999 - Elsevier
The ability to recognize humans and their activities by vision is key for a machine to interact
intelligently and effortlessly with a human-inhabited environment. Because of many …

A global human walking model with real-time kinematic personification

R Boulic, NM Thalmann, D Thalmann - The visual computer, 1990 - Springer
This paper presents a human walking model built from experimental data based on a wide
range of normalized velocities. The model is structured on two levels. On the first level …

The handbook of communication skills

O Hargie, O Hargie - 2006 - api.taylorfrancis.com
The Handbook of Communication Skills is recognised as one of the core texts in the field of
communication, offering a state-of-the-art overview of this rapidly evolving field of study. This …

[SÁCH][B] Simulating humans: computer graphics animation and control

NI Badler, CB Phillips, BL Webber - 1993 - books.google.com
During the past decade, high-performance computer graphics have found application in an
exciting and expanding range of new domains. Among the most dramatic developments has …

The EMOTE model for effort and shape

D Chi, M Costa, L Zhao, N Badler - … of the 27th annual conference on …, 2000 - dl.acm.org
Human movements include limb gestures and postural attitude. Although many computer
animation researchers have studied these classes of movements, procedurally generated …

Animating facial expressions

SM Platt, NI Badler - Proceedings of the 8th annual conference on …, 1981 - dl.acm.org
Recognition and simulation of actions performable on rigidly-jointed actors such as human
bodies have been the subject of our research for some time. One part of an ongoing effort …

Motion-based recognition a survey

C Cedras, M Shah - Image and vision computing, 1995 - Elsevier
Motion-based recognition deals with the recognition of an object or its motion based on
motion in a sequence of images. In this approach, a sequence containing a large number of …

[SÁCH][B] Evaluating children's interactive products: principles and practices for interaction designers

P Markopoulos, JC Read, S MacFarlane, J Hoysniemi - 2008 - books.google.com
Evaluating Children's Interactive Products directly addresses the need to ensure that
interactive products designed for children—whether toys, games, educational products, or …