Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
[SÁCH][B] Conceptual structures: information processing in mind and machine
JF Sowa - 1984 - dl.acm.org
Conceptual structures: information processing in mind and machine | Guide books skip to
main content ACM Digital Library home ACM Association for Computing Machinery corporate …
main content ACM Digital Library home ACM Association for Computing Machinery corporate …
Artificial reality
MW Krueger - 1983 - philpapers.org
Krueger, the father of artificial reality, updates the book published in 1983 in which he
described basic features of simulation technology and provided a vision of what was to …
described basic features of simulation technology and provided a vision of what was to …
The visual analysis of human movement: A survey
DM Gavrila - Computer vision and image understanding, 1999 - Elsevier
The ability to recognize humans and their activities by vision is key for a machine to interact
intelligently and effortlessly with a human-inhabited environment. Because of many …
intelligently and effortlessly with a human-inhabited environment. Because of many …
A global human walking model with real-time kinematic personification
This paper presents a human walking model built from experimental data based on a wide
range of normalized velocities. The model is structured on two levels. On the first level …
range of normalized velocities. The model is structured on two levels. On the first level …
The handbook of communication skills
O Hargie, O Hargie - 2006 - api.taylorfrancis.com
The Handbook of Communication Skills is recognised as one of the core texts in the field of
communication, offering a state-of-the-art overview of this rapidly evolving field of study. This …
communication, offering a state-of-the-art overview of this rapidly evolving field of study. This …
[SÁCH][B] Simulating humans: computer graphics animation and control
During the past decade, high-performance computer graphics have found application in an
exciting and expanding range of new domains. Among the most dramatic developments has …
exciting and expanding range of new domains. Among the most dramatic developments has …
The EMOTE model for effort and shape
Human movements include limb gestures and postural attitude. Although many computer
animation researchers have studied these classes of movements, procedurally generated …
animation researchers have studied these classes of movements, procedurally generated …
Animating facial expressions
SM Platt, NI Badler - Proceedings of the 8th annual conference on …, 1981 - dl.acm.org
Recognition and simulation of actions performable on rigidly-jointed actors such as human
bodies have been the subject of our research for some time. One part of an ongoing effort …
bodies have been the subject of our research for some time. One part of an ongoing effort …
Motion-based recognition a survey
C Cedras, M Shah - Image and vision computing, 1995 - Elsevier
Motion-based recognition deals with the recognition of an object or its motion based on
motion in a sequence of images. In this approach, a sequence containing a large number of …
motion in a sequence of images. In this approach, a sequence containing a large number of …
[SÁCH][B] Evaluating children's interactive products: principles and practices for interaction designers
P Markopoulos, JC Read, S MacFarlane, J Hoysniemi - 2008 - books.google.com
Evaluating Children's Interactive Products directly addresses the need to ensure that
interactive products designed for children—whether toys, games, educational products, or …
interactive products designed for children—whether toys, games, educational products, or …