A systematic review of game technologies for pediatric patients

S Jurdi, J Montaner, F Garcia-Sanjuan, J Jaen… - Computers in biology …, 2018‏ - Elsevier
Children in hospital are subjected to multiple negative stimuli that may hinder their
development and social interactions. Although game technologies are thought to improve …

Introduction of human-centric AI assistant to aid radiologists for multimodal breast image classification

FM Calisto, C Santiago, N Nunes… - International Journal of …, 2021‏ - Elsevier
In this research, we take an HCI perspective on the opportunities provided by AI techniques
in medical imaging, focusing on workflow efficiency and quality, preventing errors and …

Design of digital technologies for children

P Markopoulos, JC Read… - Handbook of human …, 2021‏ - Wiley Online Library
This chapter focuses on children aged around 5‐11 insofar as this is the population most
able to extract value from digital content while also being intrinsically different from older …

[HTML][HTML] The child's perspective as a guiding principle: Young children as co-designers in the design of an interactive application meant to facilitate participation in …

A Stålberg, A Sandberg, M Söderbäck… - Journal of biomedical …, 2016‏ - Elsevier
During the last decade, interactive technology has entered mainstream society. Its many
users also include children, even the youngest ones, who use the technology in different …

[HTML][HTML] Gamification of Orthodontic Treatment with Personalised Facemasks: Enhancing Patient Compliance Through Playful Engagement

P Marti, G Teverini, C Goracci, L Franchi - Future Internet, 2024‏ - mdpi.com
Class III malocclusions, a dentofacial deformity requiring early intervention, pose significant
challenges due to the need for prolonged use of facemasks by young patients. The …

Nature and Natural Rhythm in the Digital World-What's in It for Child–Computer Interaction?: A narrative literature review and an initial design framework

R Tikkanen, N Iivari - Proceedings of the 26th International Academic …, 2023‏ - dl.acm.org
Nature and the natural world are important for the well-being of humans, a position that has
been acknowledged in research within various disciplines. Research has also shown …

Curious, thoughtful and affirmative—Young children's meanings of participation in healthcare situations when using an interactive communication tool

A Stålberg, A Sandberg, T Larsson… - Journal of clinical …, 2018‏ - Wiley Online Library
Aims and objectives To describe young children's demonstrated participation in healthcare
situations while using an interactive communication tool. Background Participation is a …

Co-designing Digital Games Across the Boundary of Childhood and Youth

M Havukainen, TH Laine, S Kontkanen… - … Journal of Human …, 2024‏ - Taylor & Francis
Although co-designing games has received ample attention from researchers, there is a
research gap on intergenerational co-design of games with children and young people …

Exploring traditional and tech-based toddler education: a comparative study and VR game design for enhanced learning

F Shojaei - Future of Information and Communication Conference, 2024‏ - Springer
The educational landscape of early childhood education is going through a huge change as
a result of the quick development of technology, particularly the appearance of interactive …

Educational interface design and the role of artifacts

M Giannakos - Experimental Studies in Learning Technology and …, 2022‏ - Springer
User interfaces (UI) are an inherent part of any technology with human end-users. The
design of the UI depends heavily on the intended end-user and is therefore extremely …