Gamblification: A definition

J Macey, J Hamari - New media & society, 2024 - journals.sagepub.com
In recent years, gambling has become increasingly prominent in everyday life; the term
'gamblification'first emerged in the late 2000s and was used to describe the colonisation of …

[HTML][HTML] A conceptual framework for understanding and identifying gamblified experiences

J Macey, J Hamari, M Adam - Computers in Human Behavior, 2024 - Elsevier
Gamblification, ie the use of gambling as a tool to influence consumer decision-making, has
most recently been associated with the monetisation of digital games. Yet, despite such …

An exploration of MMORPG in-game virtual-item contribution to game enjoyment from the perspectives of purchase behavior and psychological ownership

WK Tan, CY Yang - Computers in Human Behavior, 2022 - Elsevier
In-game virtual items, which are an integral element of massively multiplayer online role-
playing games (MMORPGs), are obtained by their players using real money, and they can …

Problematic monetization in mobile games in the context of the human right to economic self-determination

D Bank - Computers in Human Behavior, 2023 - Elsevier
Problematic monetization schemes in video games have become a prominent topic in
games studies, but one essential question has been left out so far: Do microtransactions in …

Gamified monetary reward designs: Offering certain versus chance‐based rewards

M Adam, A Reinelt, K Roethke - Information Systems Journal, 2023 - Wiley Online Library
To motivate visitors to engage with websites, e‐tailers widely employ monetary rewards (eg,
vouchers, discounts) in their website designs. With advances in user interface technologies …

Flawless victory! Investigating search and experience qualities as antecedent predictors of video game success

S Heidenreich, F Handrich, T Kraemer - Electronic Markets, 2023 - Springer
In recent years, video games have been on the rise as entertainment goods, leading to a
growing interest by practitioners, researchers, and, of course, consumers alike. While a few …

No pain, no gain! The uncertainty-to-win effect on customer experience quality through gamified interaction

T Leclercq - … et Applications en Marketing (English Edition), 2022 - journals.sagepub.com
Offering customers a high-quality experience has become critical for companies. Scholars
have therefore emphasized the opportunity to use gamification. However, despite the …

Electronic Markets on platform transformation

R Alt - Electronic Markets, 2022 - Springer
2000s (Perry, 2016). The same applies to the recent technology platforms in the automotive
sector where manufacturers have joined two large alliances around the hardware providers …

[HTML][HTML] Longitudinal bidirectional relation between fear of missing out and risky loot box consumption: Evidence for FoMO-Driven loot boxes spiral hypothesis

A Hartanto, KTAS Kasturiratna - Computers in Human Behavior Reports, 2024 - Elsevier
Background The integration of loot boxes has emerged as a significant factor contributing to
the increasing revenue in the video gaming industry. However, this integration has also led …

Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad

E Van der Westhuizen, M Carnelley - Potchefstroom Electronic Law Journal …, 2023 - ajol.info
To optimise income, video game developers incorporate microtransactions into their games.
One such microtransaction is a loot box. This is a container that a gamer in certain instances …