Implementing E-commerce from logistic perspective: Literature review and methodological framework

I Zennaro, S Finco, M Calzavara, A Persona - Sustainability, 2022 - mdpi.com
E-commerce is always more diffused as a selling channel around the whole world market,
and its importance has increased and continues to increase with the COVID-19 pandemic …

Applications of industry 4.0 technologies in warehouse management: A systematic literature review

LN Tikwayo, TND Mathaba - Logistics, 2023 - mdpi.com
Background: Recent literature indicates that warehouse management costs account for a
significant portion of overall logistics costs in companies. Warehousing requires the …

Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue

Z Wei, J Zhang, X Huang, H Qiu - Tourism Management, 2023 - Elsevier
Although virtual reality (VR) technology has been increasingly applied in the tourism
industry, improving the VR experience of tourists remains a challenge. Based on two …

Can gamification help green supply chain management firms achieve sustainable results in servitized ecosystem? An empirical investigation

A Behl, B Sampat, J Gaur, V Pereira, B Laker… - Technovation, 2024 - Elsevier
This study investigates gamification's role in promoting sustainable green supply chain
management practices (GSCMP), examining what no study has before. The theoretical lens …

[HTML][HTML] Towards a conceptualisation of Order Picking 4.0

S Winkelhaus, EH Grosse, S Morana - Computers & Industrial Engineering, 2021 - Elsevier
Order picking is a key task in almost all supply chains and has a significant effect on
operational efficiency of warehouses. Although most companies still rely on manual order …

[HTML][HTML] Exploring the impact of augmented reality smart glasses on worker well-being in warehouse order picking

A Windhausen, J Heller, T Hilken, D Mahr… - Computers in Human …, 2024 - Elsevier
This paper examines the use of Augmented Reality Smart Glasses (ARSGs) in order-picking
tasks in warehouses and explores their impact on workers' well-being. While previous …

Current state of research & outlook of gamification for manufacturing

M Keepers, I Nesbit, D Romero, T Wuest - Journal of Manufacturing …, 2022 - Elsevier
This paper presents the current state of research for and an outlook of Gamification for
Manufacturing (GfM), particularly manufacturing operations in industrial settings. This in …

Determining the source of human-system errors in manual order picking with respect to human factors

A Setayesh, EH Grosse, CH Glock… - International journal of …, 2022 - Taylor & Francis
Order picking (OP) is a time-and labour-intensive operation in which human-system errors
can lead to deficiencies in quality. This study aimed to identify human factors-related failure …

A human factors-aware assistance system in manufacturing based on gamification and hardware modularisation

J Ulmer, S Braun, CT Cheng, S Dowey… - International Journal of …, 2023 - Taylor & Francis
Assistance systems have been widely adopted in the manufacturing sector to facilitate
various processes and tasks in production environments. However, existing systems are …

Investigating the impact of cognitive assistive technologies on human performance and well-being: an experimental study in assembly and picking tasks

A Lucchese, S Panagou… - International Journal of …, 2024 - Taylor & Francis
Current industrial scenarios are characterised by increasingly demanding activities,
especially order picking and assembly tasks. These activities require high levels of …