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Virtual reality and gamification in education: a systematic review
This study aims to analyze the use of virtual reality and gamification in education by
examining the existing literature. In addition to virtual reality, this study focuses on gamified …
examining the existing literature. In addition to virtual reality, this study focuses on gamified …
[HTML][HTML] Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …
gamification in education to establish its theoretical basis. A systematic literature review …
Insegnamento come scienza della progettazione
D Laurillard - Costruire modelli pedagogici per apprendere con le …, 2014 - francoangeli.it
Se il focus del testo è esplorare l'insegnamento come una scienza della progettazione e il
ruolo che può avere la comunità dei docenti per migliorare i processi di …
ruolo che può avere la comunità dei docenti per migliorare i processi di …
A review of immersive virtual reality serious games to enhance learning and training
The merger of game-based approaches and Virtual Reality (VR) environments that can
enhance learning and training methodologies have a very promising future, reinforced by …
enhance learning and training methodologies have a very promising future, reinforced by …
Can gamification help to improve education? Findings from a longitudinal study
A goal of any educational measure is to improve students' capability to retain teaching
content. In this paper, we investigate the potential of gamification to foster knowledge …
content. In this paper, we investigate the potential of gamification to foster knowledge …
E-learning, M-learning and D-learning: Conceptual definition and comparative analysis
S Kumar Basak, M Wotto… - E-learning and Digital …, 2018 - journals.sagepub.com
In the 21st century, the information and communication technology explosion increases the
uses of digital devices for many purposes in the world of work and in formal and non-formal …
uses of digital devices for many purposes in the world of work and in formal and non-formal …
Students' perception of Kahoot!'s influence on teaching and learning
Technology is being increasingly integrated into teaching environments in view of
enhancing students' engagement and motivation. In particular, game-based student …
enhancing students' engagement and motivation. In particular, game-based student …
[PDF][PDF] Digital game-based learning and serious games in education
Nowadays, students are significantly influenced by the digital era and are constantly
handling digital information. As a result, they form their personalities in the light of flexible …
handling digital information. As a result, they form their personalities in the light of flexible …
A game-based learning system based on octalysis gamification framework to promote employees' Japanese learning
Using digital learning to assist in-service employees in promoting language skills has
become an efficient way that can save training costs and profits. However, the employees' …
become an efficient way that can save training costs and profits. However, the employees' …
[PDF][PDF] Gamification
Gamification has become a prominent vein of research globally as well as in HICSS itself
after the publication of a popular review by Juho Hamari, Jonna Koivisto and Harri Sarsa in …
after the publication of a popular review by Juho Hamari, Jonna Koivisto and Harri Sarsa in …