The sociality of personal and collective nostalgia
Nostalgia, a sentimental longing for the past, is an ambivalent–albeit more positive than
negative–emotion. Nostalgia is infused with sociality, as it refers to important figures from …
negative–emotion. Nostalgia is infused with sociality, as it refers to important figures from …
Social video gaming and well-being
Despite stereotypes of video games as isolating technologies, video gaming can be a highly
social activity that contributes to well-being. Advances in computing technology and greater …
social activity that contributes to well-being. Advances in computing technology and greater …
The 'eudaimonic experience': A sco** review of the concept in digital games research
Digital games have evolved into a medium that moves beyond basic toys for distraction and
pleasure towards platforms capable of and effective at instigating more serious, emotional …
pleasure towards platforms capable of and effective at instigating more serious, emotional …
Cross-cultural analysis of gamer identity: A comparison of the United States and Poland
Who is a gamer? What kind of people are perceived to be gamers? And finally–who
perceives themselves as a gamer? In this article the authors attempt to answer these three …
perceives themselves as a gamer? In this article the authors attempt to answer these three …
The daily dose of digital inspiration 2: Themes and affective user responses to meaningful memes in social media
Recent work on eudaimonic media entertainment has demonstrated that not only movies
carry meaningful or inspiring topics but also content that is usually uploaded online, such as …
carry meaningful or inspiring topics but also content that is usually uploaded online, such as …
Nostalgia in video games
Video games have been a popular form of media entertainment since the 1970s, with
gamers of all ages experiencing and engaging digital worlds and creating lasting memories …
gamers of all ages experiencing and engaging digital worlds and creating lasting memories …
Reddit gaming communities during times of transition
We studied the Reddit communities for three game franchises at the time of a new release in
each franchise to see what the members of the Reddit community for the now-older game …
each franchise to see what the members of the Reddit community for the now-older game …
Returning to Azeroth: Nostalgia, sense of place, and social presence in World of Warcraft Classic
JA Robinson, ND Bowman - Games and Culture, 2022 - journals.sagepub.com
World of Warcraft (WoW) Classic (released August 2019) allows players to return to the
original game experience. This study considers how WoW players experience game content …
original game experience. This study considers how WoW players experience game content …
Get ready to buy with me: The effect of social presence interaction and social commerce intention on s-commerce live streaming
The crisis caused by COVID-19 has forced many vendors to consider alternative marketing
strategies, such as live streaming on social commerce platforms. Social commerce live …
strategies, such as live streaming on social commerce platforms. Social commerce live …
[PDF][PDF] When a Pandemic Enters the Game: The Initial and Prolonged Impact of the COVID-19 Pandemic on Live-Stream Broadcasters on Twitch.
The global COVID-19 pandemic has accelerated the popularity of video games and online-
gaming platforms. However, little research is devoted to understanding how the pandemic …
gaming platforms. However, little research is devoted to understanding how the pandemic …