The sociality of personal and collective nostalgia

C Sedikides, T Wildschut - European Review of Social Psychology, 2019 - Taylor & Francis
Nostalgia, a sentimental longing for the past, is an ambivalent–albeit more positive than
negative–emotion. Nostalgia is infused with sociality, as it refers to important figures from …

Social video gaming and well-being

ND Bowman, D Rieger, JHT Lin - Current Opinion in Psychology, 2022 - Elsevier
Despite stereotypes of video games as isolating technologies, video gaming can be a highly
social activity that contributes to well-being. Advances in computing technology and greater …

The 'eudaimonic experience': A sco** review of the concept in digital games research

R Daneels, ND Bowman, D Possler… - Media and …, 2021 - cogitatiopress.com
Digital games have evolved into a medium that moves beyond basic toys for distraction and
pleasure towards platforms capable of and effective at instigating more serious, emotional …

Cross-cultural analysis of gamer identity: A comparison of the United States and Poland

M Ćwil, WT Howe - Simulation & Gaming, 2020 - journals.sagepub.com
Who is a gamer? What kind of people are perceived to be gamers? And finally–who
perceives themselves as a gamer? In this article the authors attempt to answer these three …

The daily dose of digital inspiration 2: Themes and affective user responses to meaningful memes in social media

D Rieger, C Klimmt - New Media & Society, 2019 - journals.sagepub.com
Recent work on eudaimonic media entertainment has demonstrated that not only movies
carry meaningful or inspiring topics but also content that is usually uploaded online, such as …

Nostalgia in video games

ND Bowman, T Wulf - Current Opinion in Psychology, 2023 - Elsevier
Video games have been a popular form of media entertainment since the 1970s, with
gamers of all ages experiencing and engaging digital worlds and creating lasting memories …

Reddit gaming communities during times of transition

K Bergstrom, N Poor - Social Media+ Society, 2021 - journals.sagepub.com
We studied the Reddit communities for three game franchises at the time of a new release in
each franchise to see what the members of the Reddit community for the now-older game …

Returning to Azeroth: Nostalgia, sense of place, and social presence in World of Warcraft Classic

JA Robinson, ND Bowman - Games and Culture, 2022 - journals.sagepub.com
World of Warcraft (WoW) Classic (released August 2019) allows players to return to the
original game experience. This study considers how WoW players experience game content …

Get ready to buy with me: The effect of social presence interaction and social commerce intention on s-commerce live streaming

M Tao, F Alam, E Lahuerta-Otero… - SAGE Open, 2024 - journals.sagepub.com
The crisis caused by COVID-19 has forced many vendors to consider alternative marketing
strategies, such as live streaming on social commerce platforms. Social commerce live …

[PDF][PDF] When a Pandemic Enters the Game: The Initial and Prolonged Impact of the COVID-19 Pandemic on Live-Stream Broadcasters on Twitch.

A Scerbakov, J Pirker, F Kappe - HICSS, 2022 - academia.edu
The global COVID-19 pandemic has accelerated the popularity of video games and online-
gaming platforms. However, little research is devoted to understanding how the pandemic …