Immersive interactive technologies for positive change: a sco** review and design considerations

A Kitson, M Prpa, BE Riecke - Frontiers in psychology, 2018 - frontiersin.org
Practices such as mindfulness, introspection, and self-reflection are known to have positive
short and long-term effects on health and well-being. However, in today's modern, fast …

Somaesthetic appreciation design

K Höök, MP Jonsson, A Ståhl, J Mercurio - … of the 2016 chi conference on …, 2016 - dl.acm.org
We propose a strong concept we name Somaesthetic Appreciation based on three different
enquiries. First, our own autobiographical design enquiry, using Feldenkrais as a resource …

Felt experiences with Kombucha Scoby: Exploring first-person perspectives with living matter

N Ofer, M Alistar - Proceedings of the 2023 CHI Conference on Human …, 2023 - dl.acm.org
Designing with living organisms can offer new perspectives to design research and
practices in HCI. In this work, we explore first-person perspectives through design research …

A systematic literature review on computational fashion wearables

S Jabari, A Shaikh, Ç Genç, O Buruk… - … Journal of Human …, 2024 - Taylor & Francis
Computational wearables are redefining our presence in the world and transforming our
lifestyles by engendering a seamless connection between the wearer and the worn. Despite …

Embodied sketching

E Márquez Segura, L Turmo Vidal, A Rostami… - Proceedings of the …, 2016 - dl.acm.org
Designing bodily experiences is challenging. In this paper, we propose embodied sketching
as a way of practicing design that involves understanding and designing for bodily …

A systematic approach to the design and characterization of a smart insole for detecting vertical ground reaction force (vGRF) in gait analysis

AM Tahir, MEH Chowdhury, A Khandakar… - Sensors, 2020 - mdpi.com
Gait analysis is a systematic study of human locomotion, which can be utilized in various
applications, such as rehabilitation, clinical diagnostics and sports activities. The various …

Playing during a crisis: The impact of commercial video games on the reconfiguration of people's life during the COVID-19 pandemic

A Boldi, A Rapp, M Tirassa - Human–Computer Interaction, 2024 - Taylor & Francis
The COVID-19 pandemic led to dramatic changes in people's lives. The Human-Computer
Interaction (HCI) community widely investigated technology use during crises. However …

Embracing first-person perspectives in soma-based design

K Höök, B Caramiaux, C Erkut, J Forlizzi, N Ha**ejad… - Informatics, 2018 - mdpi.com
A set of prominent designers embarked on a research journey to explore aesthetics in
movement-based design. Here we unpack one of the design sensitivities unique to our …

Dance and choreography in HCI: a two-decade retrospective

Q Zhou, CC Chua, J Knibbe, J Goncalves… - Proceedings of the 2021 …, 2021 - dl.acm.org
Designing computational support for dance is an emerging area of HCI research,
incorporating the cultural, experiential, and embodied characteristics of the third-wave shift …

Parting the Red Sea: sociotechnical systems and lived experiences of menopause

A Lazar, NM Su, J Bardzell, S Bardzell - … of the 2019 CHI conference on …, 2019 - dl.acm.org
Menopause is a major life change affecting roughly half of the population, resulting in
physiological, emotional, and social changes. To understand experiences with menopause …