Metaverse for wireless systems: Architecture, advances, standardization, and open challenges

LU Khan, M Guizani, D Niyato, A Al-Fuqaha, M Debbah - Internet of Things, 2024 - Elsevier
The growing landscape of emerging wireless applications is a key driver towards the
development of novel wireless system designs. Such a design can be based on a metaverse …

Auditory localization: A comprehensive practical review

A Carlini, C Bordeau, M Ambard - Frontiers in Psychology, 2024 - frontiersin.org
Auditory localization is a fundamental ability that allows to perceive the spatial location of a
sound source in the environment. The present work aims to provide a comprehensive …

On the exploitation of 5G multi-access edge computing for spatial audio in cultural heritage applications

C Rinaldi, F Franchi, A Marotta, F Graziosi… - IEEE …, 2021 - ieeexplore.ieee.org
This work presents a service for the improvement of cultural heritage experiences, which
exploits the advantages coming from the 5G paradigm. Indeed, in a scenario where many …

3D sound spatialization with game engines: the virtual acoustics performance of a game engine and a middleware for interactive audio design

HB Fırat, L Maffei, M Masullo - Virtual Reality, 2022 - Springer
This study analyses one of the most popular game engines and an audio middleware to
reproduce sound according to sound propagation physics. The analysis focuses on the …

The accuracy of dynamic sound source localization and recognition ability of individual head-related transfer functions in binaural audio systems with head tracking

V Planinec, J Reijniers, M Horvat, H Peremans… - Applied Sciences, 2023 - mdpi.com
The use of audio systems that employ binaural synthesis with head tracking has become
increasingly popular, particularly in virtual reality gaming systems. The binaural synthesis …

[PDF][PDF] Fast continuous measurement of HRTFs with unconstrained head movements for 3D audio

J He, R Ranjan, WS Gan, NK Chaudhary… - J. Audio Eng …, 2018 - researchgate.net
With the advent of virtual and augmented reality (VR/AR) headsets, like Oculus Rift,
Microsoft Hololens etc., immersive 3D sound rendering has become an integral part of user …

Use of Immersive Audio as an Assistive Technology for the Visually Impaired–A Systematic Review

C Jones, S Fenton - Audio Engineering Society Conference: AES 2023 …, 2023 - aes.org
This paper presents a systematic review of the existing range and current state of the art in
audio-based assistive technology for the visually impaired (VI). Electronic travel aid (ETA) …

[HTML][HTML] Immersive Two-Channel Recordings Based on Personalized BRIRs and Their Applications in Industry

K Kosmenda, W Mickiewicz - Applied Sciences, 2024 - mdpi.com
The realm of immersive sound technologies in modern industries is evolving every day. Two-
channel recordings using personalized HRIRs or BRIRs, which are tailored to the unique …

Methods and systems for determining and/or using an audio filter based on head-tracking data

NC Ericsson, S Smailagic - US Patent 10,715,945, 2020 - Google Patents
Disclosed is a method for determining an audio filter. The method includes obtaining head-
tracking data representing a head pose, also referred to as a head position, relative to a …

[HTML][HTML] Individualized interaural feature learning and personalized binaural localization model

X Wu, DS Talagala, W Zhang, TD Abhayapala - Applied Sciences, 2019 - mdpi.com
The increasing importance of spatial audio technologies has demonstrated the need and
importance of correctly adapting to the individual characteristics of the human auditory …