The complexity of computing a Nash equilibrium

C Daskalakis, PW Goldberg… - Communications of the …, 2009 - dl.acm.org
How long does it take until economic agents converge to an equilibrium? By studying the
complexity of the problem of computing a mixed Nash equilibrium in a game, we provide …

Optimal synchronization control of multiagent systems with input saturation via off-policy reinforcement learning

J Qin, M Li, Y Shi, Q Ma… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
In this paper, we aim to investigate the optimal synchronization problem for a group of
generic linear systems with input saturation. To seek the optimal controller, Hamilton-Jacobi …

Action-graph games

AX Jiang, K Leyton-Brown, NAR Bhat - Games and Economic Behavior, 2011 - Elsevier
Representing and reasoning with games becomes difficult once they involve large numbers
of actions and players, because the space requirement for utility functions can grow …

Reducibility among equilibrium problems

PW Goldberg, CH Papadimitriou - Proceedings of the thirty-eighth annual …, 2006 - dl.acm.org
We address the fundamental question of whether the Nash equilibria of a game can be
computed in polynomial time. We describe certain efficient reductions between this problem …

[PDF][PDF] Graphical games

M Kearns - Algorithmic game theory, 2007 - ints.io
Graphical Games Page 1 Graphical Games Michael Kearns May 23, 2011 Michael Kearns ()
Graphical Games May 23, 2011 1 / 30 Page 2 M.Kearns, M. Littman, and S.Singh Graphical …

The complexity of splitting necklaces and bisecting ham sandwiches

A Filos-Ratsikas, PW Goldberg - Proceedings of the 51st Annual ACM …, 2019 - dl.acm.org
We resolve the computational complexity of two problems known as Necklace Splitting and
Discrete Ham Sandwich, showing that they are PPA-complete. For Necklace Splitting, this …

Reinforcement learning based optimal synchronization control for multi-agent systems with input constraints using vanishing viscosity method

D Zhang, Y Yao, Z Wu - Information Sciences, 2023 - Elsevier
This paper investigates the optimal synchronization and disturbance rejection problem for
leader-follower multi-agent systems (MASs) subject to constrained input using online actor …

Consensus halving is PPA-complete

A Filos-Ratsikas, PW Goldberg - Proceedings of the 50th Annual ACM …, 2018 - dl.acm.org
We show that the computational problem Consensus Halving is PPA-Complete, the first PPA-
Completeness result for a problem whose definition does not involve an explicit circuit. We …

Computing equilibria in binary networked public goods games

S Yu, K Zhou, J Brantingham… - Proceedings of the AAAI …, 2020 - ojs.aaai.org
Public goods games study the incentives of individuals to contribute to a public good and
their behaviors in equilibria. In this paper, we examine a specific type of public goods game …

Computing pure Nash equilibria in graphical games via Markov random fields

C Daskalakis, CH Papadimitriou - … of the 7th ACM Conference on …, 2006 - dl.acm.org
We present a reduction from graphical games to Markov random fields so that pure Nash
equilibria in the former can be found by statistical inference on the latter. Our result, when …