The potential of immersive virtual reality to enhance learning: A meta-analysis

M Coban, YI Bolat, I Goksu - Educational Research Review, 2022 - Elsevier
Research on the impact of immersive virtual reality (I-VR) technology on learning has
become necessary with the decreasing cost of virtual reality technologies and the …

Augmented reality in cultural heritage: an overview of the last decade of applications

RG Boboc, E Băutu, F Gîrbacia, N Popovici… - Applied Sciences, 2022 - mdpi.com
Augmented reality is a mature technology that uses the real world as a substrate and
extends it by overlaying computer-generated information. It has been applied to several …

Mixed reality experiences in museums: exploring the impact of functional elements of the devices on visitors' immersive experiences and post-experience behaviours

M Trunfio, T Jung, S Campana - Information & Management, 2022 - Elsevier
This paper contributes to the debate on MR technology in the museum setting by
investigating how and to what extent functional elements of the MR devices affect …

Storytelling and user experience in the cultural metaverse

S Yang - Heliyon, 2023 - cell.com
Enthusiasm for the metaverse is intensifying in academia and industries. The metaverse is a
complex concept, combining many technologies to create many different types of user …

Modern virtual reality headsets

V Angelov, E Petkov, G Shipkovenski… - … congress on human …, 2020 - ieeexplore.ieee.org
The virtual reality (VR) industry has greatly evolved over the recent years. VR, being an
extremely promising technology, has already found its use in various different areas, and …

[ΒΙΒΛΙΟ][B] The digital humanities coursebook: an introduction to digital methods for research and scholarship

J Drucker - 2021 - taylorfrancis.com
The Digital Humanities Coursebook provides critical frameworks for the application of digital
humanities tools and platforms, which have become an integral part of work across a wide …

Interactive and immersive digital representation for virtual museum: VR and AR for semantic enrichment of Museo Nazionale Romano, Antiquarium di Lucrezia …

F Banfi, M Pontisso, FR Paolillo, S Roascio… - … International Journal of …, 2023 - mdpi.com
The research focuses on the generation of 3D models aimed at creating interactive virtual
environments as the outcomes of scalar representations of existing realities. The purpose is …

The effects of Experience-Technology Fit (ETF) on consumption behavior: Extended Reality (XR) visitor experience

T Jung, S Bae, N Moorhouse, O Kwon - Information Technology & …, 2024 - emerald.com
Purpose Traditionally, Task–Technology Fit (TTF) theory has been applied to examine the
usefulness of technology in the work environment. Can the same approach (based on …

Conveying intangible cultural heritage in museums with interactive storytelling and projection map**: the case of the mastic villages

V Nikolakopoulou, P Printezis, V Maniatis, D Kontizas… - Heritage, 2022 - mdpi.com
Spatial Augmented Reality (SAR), as implemented with projection map**, is part of mixed-
reality technology with numerous applications in the cultural domain. In museums …