Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
From game design elements to gamefulness: defining" gamification"
Recent years have seen a rapid proliferation of mass-market consumer software that takes
inspiration from video games. Usually summarized as" gamification", this trend connects to a …
inspiration from video games. Usually summarized as" gamification", this trend connects to a …
Eyes-free art: Exploring proxemic audio interfaces for blind and low vision art engagement
Engagement in the arts1 is an important component of participation in cultural activities, but
remains a largely unaddressed challenge for people with sensory disabilities. Visual arts are …
remains a largely unaddressed challenge for people with sensory disabilities. Visual arts are …
Co-located augmented play-spaces: past, present, and perspectives
In recent years, many different studies regarding Co-located Augmented Play-spaces
(CAPs) have been published in a wide variety of conferences and journals. We present an …
(CAPs) have been published in a wide variety of conferences and journals. We present an …
Leaving room for improvisation: towards a design approach for open-ended play
Open-ended play with interactive objects provides children with the freedom to construct
their own rules, goals and meaning. Instead of games with strict rules, open-ended play …
their own rules, goals and meaning. Instead of games with strict rules, open-ended play …
The ethical implications of HCI's turn to the cultural
We explore the ethical implications of HCI's turn to the 'cultural'. This is motivated by an
awareness of how cultural applications, in our case interactive performances, raise ethical …
awareness of how cultural applications, in our case interactive performances, raise ethical …
Designing for exploratory play with a hackable digital musical instrument
This paper explores the design of digital musical instruments (DMIs) for exploratory play.
Based on Gaver's principles of ludic design, we examine the ways in which people come to …
Based on Gaver's principles of ludic design, we examine the ways in which people come to …
Tangible play objects: influence of different combinations of feedback modalities
This paper presents a study on children's play with tangible, interactive objects called
MagicBuns. The aim of this study was to examine the support of different combinations of …
MagicBuns. The aim of this study was to examine the support of different combinations of …
Foregrounding algorithms: Preparing users for co-design with sensitizing activities
Algorithms are present in many of our everyday activities. However, there is generally low
awareness of their presence among users, and there are various conceptualizations to …
awareness of their presence among users, and there are various conceptualizations to …
Coming in from the margins: amateur musicians in the online age
HCI is increasingly interested in amateurism, but the wider literature suggests that the
amateur is a complex and distinctive phenomenon. An interview study reveals the nature of …
amateur is a complex and distinctive phenomenon. An interview study reveals the nature of …
[PDF][PDF] 4. Sensitizing for Algorithms: Foregrounding Experience in the Interpretive Study of Algorithmic Regimes
E Storms, O Alvarado - Methods, Interactions, and Politics, 2024 - library.oapen.org
Investigations of algorithmic regimes benefit from attention to people's experiences.
However, when applying methods that involve users and lay people to this topic, particular …
However, when applying methods that involve users and lay people to this topic, particular …