From game design elements to gamefulness: defining" gamification"

S Deterding, D Dixon, R Khaled, L Nacke - Proceedings of the 15th …, 2011 - dl.acm.org
Recent years have seen a rapid proliferation of mass-market consumer software that takes
inspiration from video games. Usually summarized as" gamification", this trend connects to a …

Eyes-free art: Exploring proxemic audio interfaces for blind and low vision art engagement

K Rector, K Salmon, D Thornton, N Joshi… - Proceedings of the ACM …, 2017 - dl.acm.org
Engagement in the arts1 is an important component of participation in cultural activities, but
remains a largely unaddressed challenge for people with sensory disabilities. Visual arts are …

Co-located augmented play-spaces: past, present, and perspectives

R van Delden, S Gerritsen, D Heylen… - Journal on multimodal …, 2018 - Springer
In recent years, many different studies regarding Co-located Augmented Play-spaces
(CAPs) have been published in a wide variety of conferences and journals. We present an …

Leaving room for improvisation: towards a design approach for open-ended play

L De Valk, T Bekker, B Eggen - … of the 12th international conference on …, 2013 - dl.acm.org
Open-ended play with interactive objects provides children with the freedom to construct
their own rules, goals and meaning. Instead of games with strict rules, open-ended play …

The ethical implications of HCI's turn to the cultural

S Benford, C Greenhalgh, B Anderson… - ACM Transactions on …, 2015 - dl.acm.org
We explore the ethical implications of HCI's turn to the 'cultural'. This is motivated by an
awareness of how cultural applications, in our case interactive performances, raise ethical …

Designing for exploratory play with a hackable digital musical instrument

AP McPherson, A Chamberlain, A Hazzard… - Proceedings of the …, 2016 - dl.acm.org
This paper explores the design of digital musical instruments (DMIs) for exploratory play.
Based on Gaver's principles of ludic design, we examine the ways in which people come to …

Tangible play objects: influence of different combinations of feedback modalities

HH van Huysduynen, L De Valk, T Bekker - Proceedings of the TEI'16 …, 2016 - dl.acm.org
This paper presents a study on children's play with tangible, interactive objects called
MagicBuns. The aim of this study was to examine the support of different combinations of …

Foregrounding algorithms: Preparing users for co-design with sensitizing activities

O Alvarado, E Storms, D Geerts, K Verbert - Proceedings of the 11th …, 2020 - dl.acm.org
Algorithms are present in many of our everyday activities. However, there is generally low
awareness of their presence among users, and there are various conceptualizations to …

Coming in from the margins: amateur musicians in the online age

M Hoare, S Benford, R Jones… - Proceedings of the …, 2014 - dl.acm.org
HCI is increasingly interested in amateurism, but the wider literature suggests that the
amateur is a complex and distinctive phenomenon. An interview study reveals the nature of …

[PDF][PDF] 4. Sensitizing for Algorithms: Foregrounding Experience in the Interpretive Study of Algorithmic Regimes

E Storms, O Alvarado - Methods, Interactions, and Politics, 2024 - library.oapen.org
Investigations of algorithmic regimes benefit from attention to people's experiences.
However, when applying methods that involve users and lay people to this topic, particular …