Relu fields: The little non-linearity that could

A Karnewar, T Ritschel, O Wang, N Mitra - ACM SIGGRAPH 2022 …, 2022 - dl.acm.org
In many recent works, multi-layer perceptions (MLPs) have been shown to be suitable for
modeling complex spatially-varying functions including images and 3D scenes. Although the …

Displacement Map** on the GPU—State of the Art

L Szirmay‐Kalos, T Umenhoffer - Computer graphics forum, 2008 - Wiley Online Library
This paper reviews the latest developments of displacement map** algorithms
implemented on the vertex, geometry, and fragment shaders of graphics cards …

A survey of general‐purpose computation on graphics hardware

JD Owens, D Luebke, N Govindaraju… - Computer graphics …, 2007 - Wiley Online Library
The rapid increase in the performance of graphics hardware, coupled with recent
improvements in its programmability, have made graphics hardware a compelling platform …

Editing soft shadows in a digital photograph

A Mohan, J Tumblin… - IEEE Computer Graphics …, 2007 - ieeexplore.ieee.org
In this article, we develop tools for shadow modification in images where a shadowed region
is characterized by soft boundaries with varying sharpness along the shadow edges …

Perfect spatial hashing

S Lefebvre, H Hoppe - ACM Transactions on Graphics (TOG), 2006 - dl.acm.org
We explore using hashing to pack sparse data into a compact table while retaining efficient
random access. Specifically, we design a perfect multidimensional hash function--one that is …

Lopsided spiral galaxies: evidence for gas accretion

F Bournaud, F Combes, CJ Jog, I Puerari - Astronomy & Astrophysics, 2005 - aanda.org
We quantify the degree of lopsidedness for a sample of 149 galaxies observed in the near-
infrared from the OSUBGS sample, and try to explain the physical origin of the observed disk …

Glift: Generic, efficient, random-access GPU data structures

AE Lefohn, S Sengupta, J Kniss, R Strzodka… - ACM Transactions on …, 2006 - dl.acm.org
This article presents Glift, an abstraction and generic template library for defining complex,
random-access graphics processor (GPU) data structures. Like modern CPU data structure …

[書籍][B] Real-time shadows

E Eisemann, M Schwarz, U Assarsson, M Wimmer - 2011 - books.google.com
Important elements of games, movies, and other computer-generated content, shadows are
crucial for enhancing realism and providing important visual cues. In recent years, there …

Resolution independent curve rendering using programmable graphics hardware

C Loop, J Blinn - ACM SIGGRAPH 2005 Papers, 2005 - dl.acm.org
We present a method for resolution independent rendering of paths and bounded regions,
defined by quadratic and cubic spline curves, that leverages the parallelism of …

Discontinuity-Aware 2D Neural Fields

Y Belhe, M Gharbi, M Fisher, I Georgiev… - ACM Transactions on …, 2023 - dl.acm.org
Neural image representations offer the possibility of high fidelity, compact storage, and
resolution-independent accuracy, providing an attractive alternative to traditional pixel-and …