Student engagement in online learning: A review

M Hu, H Li - 2017 international symposium on educational …, 2017 - ieeexplore.ieee.org
Online learning is the result of the development of network technology and computer
technology, which emphasizes the openness of learning resources and communication …

Virtual reality and gamification in marketing higher education: a review and research agenda

SMC Loureiro, RG Bilro… - Spanish Journal of …, 2020 - emerald.com
Purpose The purpose of this paper is to review studies on the use of virtual reality (VR) and
gamification to engage students in higher education for marketing issues to identify the …

Investigating relationships among blended synchronous learning environments, students' motivation, and cognitive engagement: A mixed methods study

Y Shi, M Tong, T Long - Computers & Education, 2021 - Elsevier
The purpose of this study was to explore the relationship and functioning mechanism
between a blended synchronous learning environment (BSLE) and high school students' …

Studies of student engagement in gamified online discussions

L Ding, CM Kim, M Orey - Computers & Education, 2017 - Elsevier
This article presents two trial studies using the gamification approach in online discussions
to increase student engagement. A gamified online discussion tool, gEchoLu, was designed …

From distance learning to integrated digital learning: A fuzzy cognitive analysis focused on engagement, motivation, and participation during COVID-19 pandemic

R Capone, M Lepore - Technology, Knowledge and Learning, 2022 - Springer
This work focuses on Distance Learning during the COVID-19 pandemic to improve
students' motivation, participation, and engagement, trying to contain the drop-out …

Successful online learning: What does learner interaction with peers, instructors and parents look like?

W Keaton, A Gilbert - Journal of Online Learning Research, 2020 - learntechlib.org
The student perspective in research done in online and STEM education is largely absent
but is important for understanding how both of these areas can come together to best serve …

Teaching operations research to undergraduate management students: The role of gamification

J Dias - The International Journal of Management Education, 2017 - Elsevier
Gamification has been successfully applied in some educational environments, however
there is a lack of studies considering gamification applied to Management university …

The relationships of family, perceived digital competence and attitude, and learning agility in sustainable student engagement in higher education

HJ Kim, AJ Hong, HD Song - Sustainability, 2018 - mdpi.com
College students are often assumed to be digitally fluent as they are “digital natives”, owing
to their exposure to digital technologies from an early age. Furthermore, it is assumed that …

Student motivation and engagement in maker activities under the lens of the Activity Theory: a case study in a primary school

SA Nikou - Journal of Computers in Education, 2024 - Springer
Makerspaces are an area that is of increasing interest in education. While studies exist
about makerspaces in tertiary education, not many studies have explored makerspaces in …

Exploring how student motivation relates to acceptance and participation in MOOCs

E Romero-Frías, JL Arquero… - Interactive Learning …, 2023 - Taylor & Francis
In recent years, MOOCs have become firmly established as valid e-learning environments
and, as such, have been developed by many universities using different types of platform …