The gamification user types hexad scale
Several studies have indicated the need for personalizing gamified systems to users'
personalities. However, map** user personality onto design elements is difficult. Hexad is …
personalities. However, map** user personality onto design elements is difficult. Hexad is …
A panoramic view of personalization based on individual differences in persuasive and behavior change interventions
Persuasive technologies are designed to change human behavior or attitude using various
persuasive strategies. Recent years have witnessed increasing evidence of the need to …
persuasive strategies. Recent years have witnessed increasing evidence of the need to …
Serious games for environmental education
CKW Tan, H Nurul‐Asna - Integrative Conservation, 2023 - Wiley Online Library
Serious games are increasingly popular in multiple fields, including education and
environmental engagement. We conducted a systematic review to examine the reasons for …
environmental engagement. We conducted a systematic review to examine the reasons for …
Empirical validation of the gamification user types hexad scale in English and Spanish
Gamification, the use of game elements in non-game systems, is now established as a
relevant research field in human-computer interaction (HCI). Several empirical studies have …
relevant research field in human-computer interaction (HCI). Several empirical studies have …
Elements of gameful design emerging from user preferences
Several studies have developed models to explain player preferences. These models have
been developed for digital games; however, they have been frequently applied in gameful …
been developed for digital games; however, they have been frequently applied in gameful …
Improving the efficacy of games for change using personalization models
There has been a continuous increase in the design and application of computer games for
purposes other than entertainment in recent years. Serious games—games that motivate …
purposes other than entertainment in recent years. Serious games—games that motivate …
Factors to consider for tailored gamification
Gamification is widely used to foster user motivation. Recent studies show that users can be
more or less receptive to different game elements, based on their personality or player …
more or less receptive to different game elements, based on their personality or player …
Recommender systems for personalized gamification
Gamification has been used in a variety of application domains to promote behaviour
change. Nevertheless, the mechanisms behind it are still not fully understood. Recent …
change. Nevertheless, the mechanisms behind it are still not fully understood. Recent …
Human-food interaction
Food is not only fundamental to our existence, its consumption, handling or even the mere
sight of its also brings us immense joy. Over the years, technology has played a crucial part …
sight of its also brings us immense joy. Over the years, technology has played a crucial part …
A process for designing algorithm-based personalized gamification
Personalization is an upcoming trend in gamification research, with several researchers
proposing that gamified systems should take personal characteristics into account. However …
proposing that gamified systems should take personal characteristics into account. However …