The gamification user types hexad scale

GF Tondello, RR Wehbe, L Diamond, M Busch… - Proceedings of the …, 2016 - dl.acm.org
Several studies have indicated the need for personalizing gamified systems to users'
personalities. However, map** user personality onto design elements is difficult. Hexad is …

A panoramic view of personalization based on individual differences in persuasive and behavior change interventions

A Alslaity, G Chan, R Orji - Frontiers in Artificial Intelligence, 2023 - frontiersin.org
Persuasive technologies are designed to change human behavior or attitude using various
persuasive strategies. Recent years have witnessed increasing evidence of the need to …

Serious games for environmental education

CKW Tan, H Nurul‐Asna - Integrative Conservation, 2023 - Wiley Online Library
Serious games are increasingly popular in multiple fields, including education and
environmental engagement. We conducted a systematic review to examine the reasons for …

Empirical validation of the gamification user types hexad scale in English and Spanish

GF Tondello, A Mora, A Marczewski… - International Journal of …, 2019 - Elsevier
Gamification, the use of game elements in non-game systems, is now established as a
relevant research field in human-computer interaction (HCI). Several empirical studies have …

Elements of gameful design emerging from user preferences

GF Tondello, A Mora, LE Nacke - … of the annual symposium on computer …, 2017 - dl.acm.org
Several studies have developed models to explain player preferences. These models have
been developed for digital games; however, they have been frequently applied in gameful …

Improving the efficacy of games for change using personalization models

R Orji, RL Mandryk, J Vassileva - ACM Transactions on Computer …, 2017 - dl.acm.org
There has been a continuous increase in the design and application of computer games for
purposes other than entertainment in recent years. Serious games—games that motivate …

Factors to consider for tailored gamification

S Hallifax, A Serna, JC Marty, G Lavoué… - Proceedings of the …, 2019 - dl.acm.org
Gamification is widely used to foster user motivation. Recent studies show that users can be
more or less receptive to different game elements, based on their personality or player …

Recommender systems for personalized gamification

GF Tondello, R Orji, LE Nacke - … publication of the 25th conference on …, 2017 - dl.acm.org
Gamification has been used in a variety of application domains to promote behaviour
change. Nevertheless, the mechanisms behind it are still not fully understood. Recent …

Human-food interaction

RA Khot, F Mueller - Foundations and Trends® in Human …, 2019 - nowpublishers.com
Food is not only fundamental to our existence, its consumption, handling or even the mere
sight of its also brings us immense joy. Over the years, technology has played a crucial part …

A process for designing algorithm-based personalized gamification

A Knutas, R Van Roy, T Hynninen, M Granato… - Multimedia Tools and …, 2019 - Springer
Personalization is an upcoming trend in gamification research, with several researchers
proposing that gamified systems should take personal characteristics into account. However …