Virtually secure: A taxonomic assessment of cybersecurity challenges in virtual reality environments

B Odeleye, G Loukas, R Heartfield, G Sakellari… - Computers & …, 2023 - Elsevier
Abstract Although Virtual Reality (VR) is certainly not a new technology, its recent adoption
across several sectors beyond entertainment has led the information security research …

Creación de un entorno de realidad virtual inmersiva para la comunicación e interacción social: estudio piloto en alumnado con trastorno del espectro autista

GL Lledó, A Lorenzo-Lledó, AL Carreres… - Revista de Educación …, 2023 - revistas.um.es
En la actualidad, la tecnología ocupa un lugar preminente en los diferentes ámbitos
sociales. En el mundo educativo la tecnología y, más concretamente, la realidad virtual …

The effects of Virtual Reality (VR) on charitable giving: The role of empathy, guilt, responsibility, and social exclusion

M Kandaurova, SHM Lee - Journal of Business Research, 2019 - Elsevier
Abstract As Virtual Reality (VR) continues to have an increased presence in the consumer
marketplace, charitable and non-profit organizations are looking to VR to stimulate …

A longitudinal study of small group interaction in social virtual reality

F Moustafa, A Steed - Proceedings of the 24th ACM symposium on …, 2018 - dl.acm.org
Now that high-end consumer phones can support immersive virtual reality, we ask whether
social virtual reality is a promising medium for supporting distributed groups of users. We …

Development and evaluation of a virtual campus on Second Life: The case of SecondDMI

A De Lucia, R Francese, I Passero, G Tortora - Computers & Education, 2009 - Elsevier
Video games and new communication metaphors are quickly changing today's young
people habits. Considering the actual e-learning scenarios, embedded in a fully …

Collaborative virtual environment technology for people with autism

D Moore, Y Cheng, P McGrath… - Focus on autism and …, 2005 - journals.sagepub.com
Collaborative virtual environments (CVEs) hold great potential for people With autism. An
exploratory empirical study Was conducted to determine if children and youth With autism …

Ubiq: A system to build flexible social virtual reality experiences

SJ Friston, BJ Congdon, D Swapp, L Izzouzi… - Proceedings of the 27th …, 2021 - dl.acm.org
While they have long been a subject of academic study, social virtual reality (SVR) systems
are now attracting increasingly large audiences on current consumer virtual reality systems …

[HTML][HTML] A second life for eHealth: prospects for the use of 3-D virtual worlds in clinical psychology

A Gorini, A Gaggioli, G Riva - Journal of medical Internet research, 2008 - jmir.org
The aim of the present paper is to describe the role played by three-dimensional (3-D) virtual
worlds in eHealth applications, addressing some potential advantages and issues related to …

Integrating biosignals measurement in virtual reality environments for anxiety detection

L Petrescu, C Petrescu, O Mitruț, G Moise… - Sensors, 2020 - mdpi.com
This paper proposes a protocol for the acquisition and processing of biophysical signals in
virtual reality applications, particularly in phobia therapy experiments. This protocol aims to …

Communicating emotion through a haptic link: Design space and methodology

J Smith, K MacLean - International Journal of Human-Computer Studies, 2007 - Elsevier
Communication of affect across a distance is not well supported by current technology,
despite its importance to interpersonal interaction in modern lifestyles. Touch is a powerful …