Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
15 years of research on redirected walking in immersive virtual environments
Virtual reality users wearing head-mounted displays can experience the illusion of walking
in any direction for infinite distance while, in reality, they are walking a curvilinear path in …
in any direction for infinite distance while, in reality, they are walking a curvilinear path in …
Natural walking in virtual reality: A review
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …
laboratory and into the hands of developers and consumers. However, a number of …
Evaluation of locomotion techniques for room-scale vr: Joystick, teleportation, and redirected walking
Due to its multimodal nature virtual reality technology imposes new challenges, for example,
when it comes to navigating through a virtual environment. Joystick-based controls and …
when it comes to navigating through a virtual environment. Joystick-based controls and …
Locomotion vault: the extra mile in analyzing vr locomotion techniques
Numerous techniques have been proposed for locomotion in virtual reality (VR). Several
taxonomies consider a large number of attributes (eg, hardware, accessibility) to …
taxonomies consider a large number of attributes (eg, hardware, accessibility) to …
Virtual locomotion: a survey
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
[ספר][B] Handbook of virtual environments: Design, implementation, and applications
KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …
primary areas of research and development within VE technology. It brings together a …
In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …
physical space around them, eg, enabling natural walking in VR is only possible by …
Missing the point: an exploration of how to guide users' attention during cinematic virtual reality
LT Nielsen, MB Møller, SD Hartmeyer… - Proceedings of the …, 2016 - dl.acm.org
Recent technological advances have brought Virtual Reality (VR) into the homes of
consumers, and there is a growing interest in bringing cinematic experiences from the …
consumers, and there is a growing interest in bringing cinematic experiences from the …
Revisiting detection thresholds for redirected walking: Combining translation and curvature gains
Redirected walking enables the exploration of large virtual environments while requiring
only a finite amount of physical space. Unfortunately, in living room sized tracked areas the …
only a finite amount of physical space. Unfortunately, in living room sized tracked areas the …
Guidance in cinematic virtual reality-taxonomy, research status and challenges
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …