15 years of research on redirected walking in immersive virtual environments

NC Nilsson, T Peck, G Bruder… - IEEE computer …, 2018‏ - ieeexplore.ieee.org
Virtual reality users wearing head-mounted displays can experience the illusion of walking
in any direction for infinite distance while, in reality, they are walking a curvilinear path in …

Natural walking in virtual reality: A review

NC Nilsson, S Serafin, F Steinicke… - … in Entertainment (CIE), 2018‏ - dl.acm.org
Recent technological developments have finally brought virtual reality (VR) out of the
laboratory and into the hands of developers and consumers. However, a number of …

Evaluation of locomotion techniques for room-scale vr: Joystick, teleportation, and redirected walking

E Langbehn, P Lubos, F Steinicke - Proceedings of the Virtual Reality …, 2018‏ - dl.acm.org
Due to its multimodal nature virtual reality technology imposes new challenges, for example,
when it comes to navigating through a virtual environment. Joystick-based controls and …

Locomotion vault: the extra mile in analyzing vr locomotion techniques

M Di Luca, H Seifi, S Egan… - Proceedings of the 2021 …, 2021‏ - dl.acm.org
Numerous techniques have been proposed for locomotion in virtual reality (VR). Several
taxonomies consider a large number of attributes (eg, hardware, accessibility) to …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018‏ - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

[ספר][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014‏ - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality

E Langbehn, F Steinicke, M Lappe, GF Welch… - ACM Transactions on …, 2018‏ - dl.acm.org
Immersive computer-generated environments (aka virtual reality, VR) are limited by the
physical space around them, eg, enabling natural walking in VR is only possible by …

Missing the point: an exploration of how to guide users' attention during cinematic virtual reality

LT Nielsen, MB Møller, SD Hartmeyer… - Proceedings of the …, 2016‏ - dl.acm.org
Recent technological advances have brought Virtual Reality (VR) into the homes of
consumers, and there is a growing interest in bringing cinematic experiences from the …

Revisiting detection thresholds for redirected walking: Combining translation and curvature gains

T Grechkin, J Thomas, M Azmandian, M Bolas… - Proceedings of the …, 2016‏ - dl.acm.org
Redirected walking enables the exploration of large virtual environments while requiring
only a finite amount of physical space. Unfortunately, in living room sized tracked areas the …

Guidance in cinematic virtual reality-taxonomy, research status and challenges

S Rothe, D Buschek, H Hußmann - Multimodal Technologies and …, 2019‏ - mdpi.com
In Cinematic Virtual Reality (CVR), the viewer of an omnidirectional movie can freely choose
the viewing direction when watching a movie. Therefore, traditional techniques in filmmaking …