Student modeling approaches: A literature review for the last decade
This paper constitutes a literature review on student modeling for the last decade. The
review aims at answering three basic questions on student modeling: what to model, how …
review aims at answering three basic questions on student modeling: what to model, how …
Better to be frustrated than bored: The incidence, persistence, and impact of learners' cognitive–affective states during interactions with three different computer-based …
We study the incidence (rate of occurrence), persistence (rate of reoccurrence immediately
after occurrence), and impact (effect on behavior) of students' cognitive–affective states …
after occurrence), and impact (effect on behavior) of students' cognitive–affective states …
Knowledge elicitation methods for affect modelling in education
Research on the relationship between affect and cognition in Artificial Intelligence in
Education (AIEd) brings an important dimension to our understanding of how learning …
Education (AIEd) brings an important dimension to our understanding of how learning …
[HTML][HTML] A fuzzy expert system-based adaptive learning approach to improving students' learning performances by considering affective and cognitive factors
Scholars have indicated the importance of providing guidance and support for individual
learners. In the past decades, most studies have developed adaptive learning systems to …
learners. In the past decades, most studies have developed adaptive learning systems to …
[PDF][PDF] Baker Rodrigo Ocumpaugh monitoring protocol (BROMP) 2.0 technical and training manual
J Ocumpaugh - New York, NY and Manila, Philippines: Teachers …, 2015 - academia.edu
Quantitative Field Observations (QFOs) of student behaviors and affective states in
classroom environments. Formerly known as the Baker Rodrigo Observation Method …
classroom environments. Formerly known as the Baker Rodrigo Observation Method …
Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game
This study investigated the relationships among incoming knowledge, persistence, affective
states, in-game progress, and consequently learning outcomes for students using the game …
states, in-game progress, and consequently learning outcomes for students using the game …
Develo** a generalizable detector of when students game the system
Some students, when working in interactive learning environments, attempt to “game the
system”, attempting to succeed in the environment by exploiting properties of the system …
system”, attempting to succeed in the environment by exploiting properties of the system …
Intelligent tutoring and games (ITaG)
Abstract Intelligent Tutoring Systems (ITSs) have been producing consistent learning gains
for decades. The authors describe here a conceptual framework that provides a guide to …
for decades. The authors describe here a conceptual framework that provides a guide to …
Ontological technologies for user modelling
This paper brings together research from two different fields–user modelling and web
ontologies–in attempt to demonstrate how recent semantic trends in web development can …
ontologies–in attempt to demonstrate how recent semantic trends in web development can …
Affective and behavioral predictors of novice programmer achievement
We study which observable affective states and behaviors relate to students' achievement
within a CS1 programming course. To this end, we use a combination of human observation …
within a CS1 programming course. To this end, we use a combination of human observation …