Student modeling approaches: A literature review for the last decade

K Chrysafiadi, M Virvou - Expert Systems with Applications, 2013 - Elsevier
This paper constitutes a literature review on student modeling for the last decade. The
review aims at answering three basic questions on student modeling: what to model, how …

Better to be frustrated than bored: The incidence, persistence, and impact of learners' cognitive–affective states during interactions with three different computer-based …

RSJ Baker, SK D'Mello, MMT Rodrigo… - International Journal of …, 2010 - Elsevier
We study the incidence (rate of occurrence), persistence (rate of reoccurrence immediately
after occurrence), and impact (effect on behavior) of students' cognitive–affective states …

Knowledge elicitation methods for affect modelling in education

K Porayska-Pomsta, M Mavrikis… - … Journal of Artificial …, 2013 - content.iospress.com
Research on the relationship between affect and cognition in Artificial Intelligence in
Education (AIEd) brings an important dimension to our understanding of how learning …

[HTML][HTML] A fuzzy expert system-based adaptive learning approach to improving students' learning performances by considering affective and cognitive factors

GJ Hwang, HY Sung, SC Chang, XC Huang - Computers and Education …, 2020 - Elsevier
Scholars have indicated the importance of providing guidance and support for individual
learners. In the past decades, most studies have developed adaptive learning systems to …

[PDF][PDF] Baker Rodrigo Ocumpaugh monitoring protocol (BROMP) 2.0 technical and training manual

J Ocumpaugh - New York, NY and Manila, Philippines: Teachers …, 2015 - academia.edu
Quantitative Field Observations (QFOs) of student behaviors and affective states in
classroom environments. Formerly known as the Baker Rodrigo Observation Method …

Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game

VJ Shute, S D'Mello, R Baker, K Cho, N Bosch… - Computers & …, 2015 - Elsevier
This study investigated the relationships among incoming knowledge, persistence, affective
states, in-game progress, and consequently learning outcomes for students using the game …

Develo** a generalizable detector of when students game the system

RSJ Baker, AT Corbett, I Roll, KR Koedinger - User Modeling and User …, 2008 - Springer
Some students, when working in interactive learning environments, attempt to “game the
system”, attempting to succeed in the environment by exploiting properties of the system …

Intelligent tutoring and games (ITaG)

DS McNamara, GT Jackson… - Gaming for classroom …, 2010 - igi-global.com
Abstract Intelligent Tutoring Systems (ITSs) have been producing consistent learning gains
for decades. The authors describe here a conceptual framework that provides a guide to …

Ontological technologies for user modelling

S Sosnovsky, D Dicheva - International Journal of Metadata …, 2010 - inderscienceonline.com
This paper brings together research from two different fields–user modelling and web
ontologies–in attempt to demonstrate how recent semantic trends in web development can …

Affective and behavioral predictors of novice programmer achievement

MMT Rodrigo, RS Baker, MC Jadud… - Proceedings of the 14th …, 2009 - dl.acm.org
We study which observable affective states and behaviors relate to students' achievement
within a CS1 programming course. To this end, we use a combination of human observation …