Game-based learning in metaverse: Virtual chemistry classroom for chemical bonding for remote education

H Rahman, SA Wahid, F Ahmad, N Ali - Education and Information …, 2024 - Springer
Virtual classrooms based on the metaverse or virtual reality are useful and effective for
imparting basic chemistry concepts. Interactive and immersive environments can effectively …

An interactive augmented reality framework to enhance the user experience and operational skills in electronics laboratories

G Singh, F Ahmad - Smart Learning Environments, 2024 - Springer
Augmented reality (AR) stands as a widely embraced technology that significantly enhances
learning experiences for students. AR offers an instructional approach supported by …

Using Interactive Multimedia to Stimulate Early Childhood Students' Speaking Skills: A Systematic Review.

NG Ayu Made Yeni Lestari… - … Journal of Interactive …, 2024 - search.ebscohost.com
Interactive multimedia is currently a significant topic in terms of learning speaking skills. This
study aims to describe the use of interactive multimedia in stimulating early childhood …

Comprehending the influence of brain games mode over playfulness and playability metrics: a fused exploratory research of players' experience

F Ahmad, M Shaheen, Z Ahmed, R Riasat… - Interactive Learning …, 2024 - Taylor & Francis
Undertaking cognitively stimulating activities over the course of life, such as playing brain
games (BGs), is only possible if they continuously deliver a playful as well as playable …

Exploring the use of gamification in human-centered agile-based requirements engineering

A Fatima, A Shaheen, S Ahmed, B Fazal… - Frontiers in Computer …, 2024 - frontiersin.org
Gamification has become prevalent in educational settings, particularly in human-centered
software engineering. Using gamified learning environments for comprehending software …

Motivation, Engagement, and Performance in Two Distinct Modes of Brain Games: A Mixed Methods Study in Children

F Ahmad, Z Ahmed, I Obaid, M Shaheen… - … Journal of Human …, 2024 - Taylor & Francis
Brain games (BGs) have long been recognized as one of the most cost-effective tools for
cognitive stimulation. However, the underlying mechanisms that could enhance their …