Tasting inhibition: A proof-of-concept study of the food stop-signal game

H Kirsten, M Dechant, H Gibbons, MA Friehs - Progress in Brain Research, 2023 - Elsevier
Self-Control is an important skill in everyday life when attention is automatically drawn
toward certain stimuli. For instance, food stimuli automatically capture visual attention and …

Beyond avatar coolness: exploring the effects of avatar attributes on continuance intention to play massively multiplayer online role-playing games

D Nan, S Sun, BJ Jansen, JH Kim - International Journal of Human …, 2024 - Taylor & Francis
This research investigates players' continuance intentions to play massively multiplayer
online role-playing games (MMORPGs) by constructing a model based on the concepts of …

Social VR design features and experiential outcomes: narrative review and relationship map for dyadic agent conversations

P Mulvaney, B Rooney, MA Friehs, JF Leader - Virtual Reality, 2024 - Springer
The application of virtual reality to the study of conversation and social interaction is a
relatively new field of study. While the affordances of VR in the domain compared to …

From C-3PO to HAL: Opening The Discourse About The Dark Side of Multi-Modal Social Agents

V Avanesi, J Rockstroh, T Mildner, N Zargham… - Proceedings of the 5th …, 2023 - dl.acm.org
The increasing prevalence of communicative agents raises questions about human-agent
communication and the impact of such interaction on people's behavior in society and …

The impact of construal level on behavioral inhibition: Evidences from behavioral and ERP studies

M Xu, Y Xu, J Wen, Y Sun, D Lu, Z Li - Personality and Individual …, 2024 - Elsevier
Enhancing behavioral inhibition is crucial for successful self-control, highlighting the need to
identify effective strategies. Drawing upon the construal level theory, this study investigated …

A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children

R Gallagher, K Kessler, J Bramham, M Dechant… - Frontiers in …, 2023 - frontiersin.org
This proof-of-concept study provides an appraisal of a remotely administered gamified Stop-
Signal Task (gSST) for future use in studies using child sample. Performance on the …

You got it in your hands: Stop-signal modality influences on reactive response inhibition with gaming controls

N Markiewicz, M Russa, A Fokkens… - … Journal of Human …, 2024 - Taylor & Francis
Mastering the art of stop** initiated actions is vital when playing video games. However,
what characteristics make up the perfect warning or stop-signal remains unclear. In the …

[HTML][HTML] Pixels and People: Exploring the Dynamics of Engagement and Disengagement in Minecraft's Multiplayer Realm

VA Doan, D Alexandrovsky… - International Journal of …, 2025 - Elsevier
Engagement is often viewed as the holy grail of digital experiences, particularly video
games, while disengagement is seen as a consequence of poor design. This study attempts …

[HTML][HTML] Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment

K Wiley, P Berger, MA Friehs, RL Mandryk - JMIR Serious Games, 2024 - games.jmir.org
Background: Few gamified cognitive tasks are subjected to rigorous examination of
psychometric properties, despite their use in experimental and clinical settings. Even small …

Evaluating attention deficit hyperactivity disorder symptoms in children and adolescents through tracked head movements in a virtual reality classroom: The effect of …

YJ Cho, JY Yum, K Kim, B Shin, H Eom… - Frontiers in Human …, 2022 - frontiersin.org
Background Attention deficit hyperactivity disorder (ADHD) is clinically diagnosed; however,
quantitative analysis to statistically analyze the symptom severity of children with ADHD via …