Light field image processing: An overview

G Wu, B Masia, A Jarabo, Y Zhang… - IEEE Journal of …, 2017 - ieeexplore.ieee.org
Light field imaging has emerged as a technology allowing to capture richer visual
information from our world. As opposed to traditional photography, which captures a 2D …

[LLIBRE][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

A survey on computational displays: Pushing the boundaries of optics, computation, and perception

B Masia, G Wetzstein, P Didyk, D Gutierrez - Computers & Graphics, 2013 - Elsevier
Display technology has undergone great progress over the last few years. From higher
contrast to better temporal resolution or more accurate color reproduction, modern displays …

A perceptual model for disparity

P Didyk, T Ritschel, E Eisemann… - ACM Transactions on …, 2011 - dl.acm.org
Binocular disparity is an important cue for the human visual system to recognize spatial
layout, both in reality and simulated virtual worlds. This paper introduces a perceptual model …

Silhouette‐Aware War** for Image‐Based Rendering

G Chaurasia, O Sorkine… - Computer Graphics Forum, 2011 - Wiley Online Library
Image‐based rendering (IBR) techniques allow capture and display of 3D environments
using photographs. Modern IBR pipelines reconstruct proxy geometry using multi‐view …

ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling

J Guo, X Fu, L Lin, H Ma, Y Guo, S Liu… - ACM Transactions on …, 2021 - dl.acm.org
Both the frame rate and the latency are crucial to the performance of realtime rendering
applications such as video games. Spatial supersampling methods, such as the Deep …

Time‐Warped Foveated Rendering for Virtual Reality Headsets

L Franke, L Fink, J Martschinke… - Computer Graphics …, 2021 - Wiley Online Library
Rendering in real time for virtual reality headsets with high user immersion is challenging
due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking …

Shading atlas streaming

JH Mueller, P Voglreiter, M Dokter, T Neff… - ACM Transactions on …, 2018 - dl.acm.org
Streaming high quality rendering for virtual reality applications requires minimizing
perceived latency. We introduce Shading Atlas Streaming (SAS), a novel object-space …

Stereobrush: interactive 2d to 3d conversion using discontinuous warps

O Wang, M Lang, M Frei, A Hornung, A Smolic… - Proceedings of the …, 2011 - dl.acm.org
We introduce a novel workflow for stereoscopic 2D to 3D conversion in which the user"
paints" depth onto a 2D image via sparse scribbles, instantaneously receiving intuitive 3D …

Proxy‐guided image‐based rendering for mobile devices

B Reinert, J Kopf, T Ritschel, E Cuervo… - Computer Graphics …, 2016 - Wiley Online Library
VR headsets and hand‐held devices are not powerful enough to render complex scenes in
real‐time. A server can take on the rendering task, but network latency prohibits a good user …