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Light field image processing: An overview
Light field imaging has emerged as a technology allowing to capture richer visual
information from our world. As opposed to traditional photography, which captures a 2D …
information from our world. As opposed to traditional photography, which captures a 2D …
[LLIBRE][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
A survey on computational displays: Pushing the boundaries of optics, computation, and perception
Display technology has undergone great progress over the last few years. From higher
contrast to better temporal resolution or more accurate color reproduction, modern displays …
contrast to better temporal resolution or more accurate color reproduction, modern displays …
A perceptual model for disparity
Binocular disparity is an important cue for the human visual system to recognize spatial
layout, both in reality and simulated virtual worlds. This paper introduces a perceptual model …
layout, both in reality and simulated virtual worlds. This paper introduces a perceptual model …
Silhouette‐Aware War** for Image‐Based Rendering
Image‐based rendering (IBR) techniques allow capture and display of 3D environments
using photographs. Modern IBR pipelines reconstruct proxy geometry using multi‐view …
using photographs. Modern IBR pipelines reconstruct proxy geometry using multi‐view …
ExtraNet: real-time extrapolated rendering for low-latency temporal supersampling
Both the frame rate and the latency are crucial to the performance of realtime rendering
applications such as video games. Spatial supersampling methods, such as the Deep …
applications such as video games. Spatial supersampling methods, such as the Deep …
Time‐Warped Foveated Rendering for Virtual Reality Headsets
Rendering in real time for virtual reality headsets with high user immersion is challenging
due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking …
due to strict framerate constraints as well as due to a low tolerance for artefacts. Eye tracking …
Shading atlas streaming
Streaming high quality rendering for virtual reality applications requires minimizing
perceived latency. We introduce Shading Atlas Streaming (SAS), a novel object-space …
perceived latency. We introduce Shading Atlas Streaming (SAS), a novel object-space …
Stereobrush: interactive 2d to 3d conversion using discontinuous warps
We introduce a novel workflow for stereoscopic 2D to 3D conversion in which the user"
paints" depth onto a 2D image via sparse scribbles, instantaneously receiving intuitive 3D …
paints" depth onto a 2D image via sparse scribbles, instantaneously receiving intuitive 3D …
Proxy‐guided image‐based rendering for mobile devices
VR headsets and hand‐held devices are not powerful enough to render complex scenes in
real‐time. A server can take on the rendering task, but network latency prohibits a good user …
real‐time. A server can take on the rendering task, but network latency prohibits a good user …