Toolkits, cards and games–a review of analogue tools for collaborative ideation

D Peters, L Loke, N Ahmadpour - CoDesign, 2021 - Taylor & Francis
Analogue tools offer distinct benefits for collaborative design ideation and can take a variety
of tailored forms including card decks, templates, toys and board games. However, owing to …

Playfulness and creativity: A selective review

RT Proyer, N Tandler, K Brauer - Creativity and humor, 2019 - Elsevier
Playfulness is an individual difference variable that enables people to (re-) frame everyday
situations in a way such that they experience them as entertaining, and/or intellectually …

A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

Designing a Card-Based Design Tool to Bridge Academic Research & Design Practice For Societal Resilience

N Nurain, CF Chung, C Caldeira… - Proceedings of the 2024 …, 2024 - dl.acm.org
Professional designers often struggle to apply insights from HCI research in their work. To
make academic knowledge more accessible to practitioners, HCI researchers have created …

Designing with cards

A Lucero, P Dalsgaard, K Halskov, J Buur - Collaboration in creative …, 2016 - Springer
In this chapter, we focus on design techniques that employ a particular form of design
materials, namely design cards. Design cards can support different phases of a design …

[HTML][HTML] Tools for wellbeing-supportive design: Features, characteristics, and prototypes

D Peters, N Ahmadpour, RA Calvo - Multimodal Technologies and …, 2020 - mdpi.com
While research on wellbeing within Human-Computer Interaction (HCI) is an active space, a
gap between research and practice persists. To tackle this, we sought to identify the practical …

Applying the PLEX framework in designing for playfulness

J Arrasvuori, M Boberg, J Holopainen… - Proceedings of the …, 2011 - dl.acm.org
In addition to functionality and usability, interactive products are increasingly expected to
provide pleasurable experiences to their users. Playfulness is a part of these experiences …

Playful or gameful? Creating delightful user experiences

A Lucero, E Karapanos, J Arrasvuori, H Korhonen - interactions, 2014 - dl.acm.org
MAY–JUNE 2014 INTERACTIONS 35 INTERACTIONS. ACM. ORG photographbyjoh np
aulb ic hard play, bound by rules and arbitrary obstacles, that defines winners and losers …

Designing for positive emotions: issues and emerging research directions

JK Yoon, AE Pohlmeyer, PMA Desmet… - The Design Journal, 2020 - Taylor & Francis
Central to the present paper is the question of how designers can be supported to
deliberately facilitate positive emotional experiences. Related to this, the paper provides an …

The nudge deck: A design support tool for technology-mediated nudging

A Caraban, L Konstantinou, E Karapanos - Proceedings of the 2020 …, 2020 - dl.acm.org
The idea of nudging-that subtle changes in the'choice architecture'can alter people's
behaviors in predictable ways-was eagerly adopted by HCI researchers and practitioners …