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Toolkits, cards and games–a review of analogue tools for collaborative ideation
Analogue tools offer distinct benefits for collaborative design ideation and can take a variety
of tailored forms including card decks, templates, toys and board games. However, owing to …
of tailored forms including card decks, templates, toys and board games. However, owing to …
Playfulness and creativity: A selective review
Playfulness is an individual difference variable that enables people to (re-) frame everyday
situations in a way such that they experience them as entertaining, and/or intellectually …
situations in a way such that they experience them as entertaining, and/or intellectually …
A Design Space of Sports Interaction Technology
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology (Sports ITech) that defines a design space of existing and future work in this …
Designing a Card-Based Design Tool to Bridge Academic Research & Design Practice For Societal Resilience
Professional designers often struggle to apply insights from HCI research in their work. To
make academic knowledge more accessible to practitioners, HCI researchers have created …
make academic knowledge more accessible to practitioners, HCI researchers have created …
Designing with cards
In this chapter, we focus on design techniques that employ a particular form of design
materials, namely design cards. Design cards can support different phases of a design …
materials, namely design cards. Design cards can support different phases of a design …
[HTML][HTML] Tools for wellbeing-supportive design: Features, characteristics, and prototypes
While research on wellbeing within Human-Computer Interaction (HCI) is an active space, a
gap between research and practice persists. To tackle this, we sought to identify the practical …
gap between research and practice persists. To tackle this, we sought to identify the practical …
Applying the PLEX framework in designing for playfulness
In addition to functionality and usability, interactive products are increasingly expected to
provide pleasurable experiences to their users. Playfulness is a part of these experiences …
provide pleasurable experiences to their users. Playfulness is a part of these experiences …
Playful or gameful? Creating delightful user experiences
MAY–JUNE 2014 INTERACTIONS 35 INTERACTIONS. ACM. ORG photographbyjoh np
aulb ic hard play, bound by rules and arbitrary obstacles, that defines winners and losers …
aulb ic hard play, bound by rules and arbitrary obstacles, that defines winners and losers …
Designing for positive emotions: issues and emerging research directions
Central to the present paper is the question of how designers can be supported to
deliberately facilitate positive emotional experiences. Related to this, the paper provides an …
deliberately facilitate positive emotional experiences. Related to this, the paper provides an …
The nudge deck: A design support tool for technology-mediated nudging
The idea of nudging-that subtle changes in the'choice architecture'can alter people's
behaviors in predictable ways-was eagerly adopted by HCI researchers and practitioners …
behaviors in predictable ways-was eagerly adopted by HCI researchers and practitioners …