3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome

D Ferdani, B Fanini, MC Piccioli, F Carboni… - Journal of Cultural …, 2020 - Elsevier
In the last decades, thanks to the success of the video games industry, the sector of
technologies applied to cultural heritage has begun to envisage, in this domain, new …

[HTML][HTML] From field archaeology to virtual reconstruction: A five steps method using the extended matrix

E Demetrescu, D Ferdani - Applied Sciences, 2021 - mdpi.com
This article is framed into the theoretical and methodological background of virtual
archaeology. The advantages of virtual archaeology and its weak points have long been …

Value-based model of user interaction design for virtual museum

N Zou, Q Gong, J Zhou, P Chen, W Kong… - CCF Transactions on …, 2021 - Springer
With the development of digital technology and the popularity of human-centered concepts
in museum exhibition design, the user experience of VR (virtual reality)-based museum …

Multispectral UAV data and GPR survey for archeological anomaly detection supporting 3D reconstruction

D Ronchi, M Limongiello, E Demetrescu, D Ferdani - Sensors, 2023 - mdpi.com
Archeological prospection and 3D reconstruction are increasingly combined in large
archeological projects that serve both site investigation and dissemination of results. This …

Virtual reconstruction as a scientific tool: The Extended Matrix and source-based modelling approach

E Demetrescu - Workshop on Research and Education in Urban …, 2017 - Springer
The focus of this paper is to highlight what are the major theoretical issues of virtual
reconstruction in archeology (black-box effect, palimpsest-effect, role of accuracy) and …

3D modelling and visualization in field archaeology. From survey to interpretation of the past using digital technologies

D Ferdani, E Demetrescu… - GROMA …, 2019 - archaeopresspublishing.com
This paper focuses on the use of digital 3D technologies in archaeology and the potential of
computer-based visualization as research tools to support the interpretation and modelling …

A white-box framework to oversee archaeological virtual reconstructions in space and time: Methods and tools

E Demetrescu, B Fanini - Journal of Archaeological Science: Reports, 2017 - Elsevier
The goal of this paper is to present original methods and visual tools able to formally
document the scientific processes behind an archaeological virtual reconstruction, namely a …

The critical digital model for the study of unbuilt architecture

FI Apollonio, F Fallavollita, R Foschi - … and Education in Urban History in …, 2019 - Springer
The virtual (re-) construction of architectural artefacts that never existed or were destroyed is
a research topic that currently presents several problems. This study, starting from a state of …

Temporal lensing: an interactive and scalable technique for Web3D/WebXR applications in cultural heritage

B Fanini, D Ferdani, E Demetrescu - Heritage, 2021 - mdpi.com
Today, Web3D technologies and the rise of new standards, combined with faster browsers
and better hardware integration, allow the creation of engaging and interactive web …

Coming to light: illuminating the House of the Greek Epigrams in Pompeii

DM Campanaro - American Journal of Archaeology, 2023 - journals.uchicago.edu
In recent decades, studies of Roman domestic space have proliferated. The result is a rich
but impenetrable picture, with scholars often favoring the use of ancient sources on one …