Gamifying model-based engineering: the PapyGame experience

A Bucchiarone, M Savary-Leblanc, X Le Pallec… - Software and Systems …, 2023 - Springer
Modeling is an essential and challenging activity in any engineering environment. It implies
some hard-to-train skills such as abstraction and communication. Teachers, project leaders …

Gamidoc: The importance of designing gamification in a proper way

S Bassanelli, A Bucchiarone… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Gamification, commonly described as the use of game design elements in non-game
contexts, is frequently adopted to enhance users' motivation, engagement, and happiness …

Design principles for educational mixed reality?: adaptions of the design recommendations of multimedia learning

V Yepes-Serna, M Wolf, H Söbke… - Designing, deploying, and …, 2021 - igi-global.com
Mixed reality (MR) applications are widely considered to be effective educational tools.
However, the use of MR alone cannot ensure learning, and studies even suggest that the …

A systematic review of model-driven game development studies

A Payandeh, M Sharbaf… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Model-driven game development (MDGD) leverages the concept of model-driven
engineering and game development. The focus of MDGD is to automate the game …

Gamifying model-based engineering: The PapyGame tool

A Bucchiarone, M Savary-Leblanc, X Le Pallec… - Science of Computer …, 2023 - Elsevier
Modeling is an essential and challenging activity in any engineering environment, and it
requires some hard-to-train skills such as abstraction and communication. This makes it …

Gamidoc: A tool for designing and evaluating gamified solutions

S Bassanelli, A Bucchiarone - Extended abstracts of the 2022 annual …, 2022 - dl.acm.org
Gamified solutions provide similar experiences and motivations as games do; in recent
years, they have been increasingly used to motivate and engage users in several domains …

How to merge gamification efforts for programming and modelling: a tool implementation perspective

A Bucchiarone, A Cicchetti… - 2021 ACM/IEEE …, 2021 - ieeexplore.ieee.org
Gamification, that is the use of gaming elements into non-game contexts, has gained a lot of
interests in all those settings where the engagement of target users needs to be stimulated …

The comprasion of prevalance, type and severity of injury in professional and amateur freestyles' wrestlers

A Yalfani, E Naderi, M Anbarian… - Journal of Research in …, 2013 - jrrs.mui.ac.ir
Introduction: Researchers make an effort to the assessment of injuries prevalence in
different sports, to the find the cause of this injury and eventually to provide the appropriate …

Effect of core muscle fatigue on measurements of lower extremity functional performance in male athletes

S Sheikhhassani, R Rajabi… - Journal of Research in …, 2013 - jrrs.mui.ac.ir
Introduction: Core stability is the ability to control the position and motion of the trunk over
the pelvis and legs to allow optimum production and transfer of force to the terminal segment …

Effects of an 8-week exercise with Physioball on the correction of thoracic kyphosis, balance and quality of life in addicted men after quitting drugs

A Kazemi, R Mahdavinejad, G Ghasemi… - Journal of research in …, 2013 - jrrs.mui.ac.ir
Introduction: Exercise and physical activity have the potential of improving the health status
and quality of life of addicted people. The aim of this study was to compare the effects of an 8 …