Theory and technology in organizational psychology: A review of technology integration paradigms and their effects on the validity of theory
Despite the centrality of technology to understanding how humans in organizations think,
feel, and behave, researchers in organizational psychology and organizational behavior …
feel, and behave, researchers in organizational psychology and organizational behavior …
How to implement game-based learning in a smart classroom? A model based on a systematic literature review and Delphi method
Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun
and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to …
and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to …
Develo** social-emotional concepts for learning with video games
W Toh, D Kirschner - Computers & Education, 2023 - Elsevier
This qualitative study uses grounded theory to derive a set of social-emotional learning
concepts from a group of subjects who demonstrated social-emotional skills in video game …
concepts from a group of subjects who demonstrated social-emotional skills in video game …
[HTML][HTML] Using Minecraft as an educational tool for supporting collaboration as a 21st century skill
Collaboration is an important 21st century skill, and there is an increasing interest in
computer-supported collaborative learning (CSCL) in teaching and learning practices …
computer-supported collaborative learning (CSCL) in teaching and learning practices …
[HTML][HTML] The use of a personalized learning approach to implementing self-regulated online learning
Nowadays, students are encouraged to learn via online learning systems to promote
students' autonomy. Scholars have found that students' self-regulated actions impact their …
students' autonomy. Scholars have found that students' self-regulated actions impact their …
La gamificación educativa y sus desafíos actuales desde la perspectiva pedagógica
GMM Mendoza, IEC Bermúdez - 2021 - revistas.utm.edu.ec
La gamificación en el área académica facilita una estrategia eficaz para motivar al
alumnado, intensificar el aprendizaje e invocar una competencia amistosa y colaborativa a …
alumnado, intensificar el aprendizaje e invocar una competencia amistosa y colaborativa a …
The role of game-based learning in experiential education: tool validation, motivation assessment, and outcomes evaluation among a sample of pharmacy students
(1) Background: There is a scarcity of data regarding game-based learning (GBL) in
experiential pharmacy education; in addition, the impact of educational games on the …
experiential pharmacy education; in addition, the impact of educational games on the …
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms
The designs of gamification platforms are diverse and constantly evolving. Excessive use of
various game mechanisms in learning platforms can distract from the learning process …
various game mechanisms in learning platforms can distract from the learning process …
Exploring the practicality of circular economy through its associates: A case analysis-based approach
Until now, much of the research on the circular economy (CE) has focused on the theoretical
aspects of the diffusion and adoption (D&A) of CE. In the vast CE literature, comprehension …
aspects of the diffusion and adoption (D&A) of CE. In the vast CE literature, comprehension …
Emotional and cognitive effects of learning with computer simulations and computer videogames
Background Previous work has identified that the benefits of learning with videogames and
learning from simulations. However, recent meta‐analytic work has also identified that little …
learning from simulations. However, recent meta‐analytic work has also identified that little …