Theory and technology in organizational psychology: A review of technology integration paradigms and their effects on the validity of theory

RN Landers, S Marin - Annual Review of Organizational …, 2021 - annualreviews.org
Despite the centrality of technology to understanding how humans in organizations think,
feel, and behave, researchers in organizational psychology and organizational behavior …

How to implement game-based learning in a smart classroom? A model based on a systematic literature review and Delphi method

L Pan, A Tlili, J Li, F Jiang, G Shi, H Yu… - Frontiers in …, 2021 - frontiersin.org
Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun
and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to …

Develo** social-emotional concepts for learning with video games

W Toh, D Kirschner - Computers & Education, 2023 - Elsevier
This qualitative study uses grounded theory to derive a set of social-emotional learning
concepts from a group of subjects who demonstrated social-emotional skills in video game …

[HTML][HTML] Using Minecraft as an educational tool for supporting collaboration as a 21st century skill

R Andersen, M Rustad - Computers and Education Open, 2022 - Elsevier
Collaboration is an important 21st century skill, and there is an increasing interest in
computer-supported collaborative learning (CSCL) in teaching and learning practices …

[HTML][HTML] The use of a personalized learning approach to implementing self-regulated online learning

T Ingkavara, P Panjaburee, N Srisawasdi… - … and Education: Artificial …, 2022 - Elsevier
Nowadays, students are encouraged to learn via online learning systems to promote
students' autonomy. Scholars have found that students' self-regulated actions impact their …

La gamificación educativa y sus desafíos actuales desde la perspectiva pedagógica

GMM Mendoza, IEC Bermúdez - 2021 - revistas.utm.edu.ec
La gamificación en el área académica facilita una estrategia eficaz para motivar al
alumnado, intensificar el aprendizaje e invocar una competencia amistosa y colaborativa a …

The role of game-based learning in experiential education: tool validation, motivation assessment, and outcomes evaluation among a sample of pharmacy students

M Dabbous, A Kawtharani, I Fahs, Z Hallal… - Education …, 2022 - mdpi.com
(1) Background: There is a scarcity of data regarding game-based learning (GBL) in
experiential pharmacy education; in addition, the impact of educational games on the …

Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms

WT Wang, M Kartika Sari - Journal of Educational Computing …, 2024 - journals.sagepub.com
The designs of gamification platforms are diverse and constantly evolving. Excessive use of
various game mechanisms in learning platforms can distract from the learning process …

Exploring the practicality of circular economy through its associates: A case analysis-based approach

A Ghosh, D Bhattacharjee, P Bhola… - Journal of Cleaner …, 2023 - Elsevier
Until now, much of the research on the circular economy (CE) has focused on the theoretical
aspects of the diffusion and adoption (D&A) of CE. In the vast CE literature, comprehension …

Emotional and cognitive effects of learning with computer simulations and computer videogames

AJ Magana, J Hwang, S Feng… - Journal of Computer …, 2022 - Wiley Online Library
Background Previous work has identified that the benefits of learning with videogames and
learning from simulations. However, recent meta‐analytic work has also identified that little …