Designing effective serious games: opportunities and challenges for research

F Bellotti, R Berta, A De Gloria - International Journal of Emerging …, 2010 - learntechlib.org
Serious Games represent an acknowledged potential for instruction, because they are able
to strongly motivate learners. They can also provide immersive environments where …

Towards inclusive education in the age of artificial intelligence: Perspectives, challenges, and opportunities

PS Mohammed, E 'Nell'Watson - Artificial Intelligence and Inclusive …, 2019 - Springer
In the West and other parts of the world, the ideal of an individualised, personalised
education system has become ever more influential in recent times. Over the last 30 years …

Fatima modular: Towards an agent architecture with a generic appraisal framework

J Dias, S Mascarenhas, A Paiva - Emotion modeling: Towards pragmatic …, 2014 - Springer
This paper presents a generic and flexible architecture for emotional agents, with what we
consider to be the minimum set of functionalities that allows us to implement and compare …

Virtual worlds vs books and videos in history education

K Ijaz, A Bogdanovych, T Trescak - Interactive Learning …, 2017 - Taylor & Francis
In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a
technological combination that has a potential to improve the learning experience and …

Emotion in Games. 4

GN Yannakakis, A Paiva - 2016 - books.google.com
Emotion has been investigated from various perspectives and across several domains
within human-computer interaction (HCI) including intelligent tutoring systems, interactive …

Blending human and artificial intelligence to support autistic children's social communication skills

K Porayska-Pomsta, AM Alcorn, K Avramides… - ACM Transactions on …, 2018 - dl.acm.org
This article examines the educational efficacy of a learning environment in which children
diagnosed with Autism Spectrum Conditions (ASC) engage in social interactions with an …

Changing stigmatizing attitudes to mental health via education and contact with embodied conversational agents

J Sebastian, D Richards - Computers in Human Behavior, 2017 - Elsevier
Educating society concerning stigmatized conditions, such as the eating disorder Anorexia
Nervosa (AN), aims to change attitudes that will encourage individuals with AN to recognize …

Supporting and challenging learners through pedagogical agents: Addressing ethical issues through designing for values

D Richards, V Dignum - British Journal of Educational …, 2019 - Wiley Online Library
Abstract Pedagogical Agents (PAs) that would guide interactions in intelligent learning
environments were envisioned two decades ago. These early animated characters had …

Don't scratch! Self-adaptors reflect emotional stability

M Neff, N Toothman, R Bowmani, JE Fox Tree… - Intelligent Virtual Agents …, 2011 - Springer
A key goal in agent research is to be able to generate multimodal characters that can reflect
a particular personality. The Big Five model of personality provides a framework for codifying …

Creating adaptive affective autonomous NPCs

MY Lim, J Dias, R Aylett, A Paiva - Autonomous Agents and Multi-Agent …, 2012 - Springer
The paper reports work to create believable autonomous Non Player Characters in Video
games in general and educational role play games in particular. It aims to increase their …