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Skeleton-aware networks for deep motion retargeting
We introduce a novel deep learning framework for data-driven motion retargeting between
skeletons, which may have different structure, yet corresponding to homeomorphic graphs …
skeletons, which may have different structure, yet corresponding to homeomorphic graphs …
Neural animation layering for synthesizing martial arts movements
Interactively synthesizing novel combinations and variations of character movements from
different motion skills is a key problem in computer animation. In this paper, we propose a …
different motion skills is a key problem in computer animation. In this paper, we propose a …
Handavatar: Embodying non-humanoid virtual avatars through hands
We propose HandAvatar to enable users to embody non-humanoid avatars using their
hands. HandAvatar leverages the high dexterity and coordination of users' hands to control …
hands. HandAvatar leverages the high dexterity and coordination of users' hands to control …
“Wow! i have six Fingers!”: Would You accept structural changes of Your hand in Vr?
With the increasing demand in virtual reality applications and games, the need to
understand how users perceive their virtual representation (avatar) is becoming more and …
understand how users perceive their virtual representation (avatar) is becoming more and …
Neural3Points: Learning to Generate Physically Realistic Full‐body Motion for Virtual Reality Users
Animating an avatar that reflects a user's action in the VR world enables natural interactions
with the virtual environment. It has the potential to allow remote users to communicate and …
with the virtual environment. It has the potential to allow remote users to communicate and …
Adaptive motion synthesis for virtual characters: a survey
Character motion synthesis is the process of artificially generating natural motion for a virtual
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …
Ace: Adversarial correspondence embedding for cross morphology motion retargeting from human to nonhuman characters
Motion retargeting is a promising approach for generating natural and compelling
animations for nonhuman characters. However, it is challenging to translate human …
animations for nonhuman characters. However, it is challenging to translate human …
Humanconquad: human motion control of quadrupedal robots using deep reinforcement learning
Robotic creatures are capable of entering hazardous environments instead of human
workers, but it is challenging to develop a fully autonomous agent that can work …
workers, but it is challenging to develop a fully autonomous agent that can work …
TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual Reality
Editing character motion in Virtual Reality is challenging as it requires working with both
spatial and temporal data using controls with multiple degrees-of-freedom. The spatial and …
spatial and temporal data using controls with multiple degrees-of-freedom. The spatial and …
ARAnimator in-situ character animation in mobile AR with user-defined motion gestures
Creating animated virtual AR characters closely interacting with real environments is
interesting but difficult. Existing systems adopt video see-through approaches to indirectly …
interesting but difficult. Existing systems adopt video see-through approaches to indirectly …