Skeleton-aware networks for deep motion retargeting

K Aberman, P Li, D Lischinski… - ACM Transactions on …, 2020 - dl.acm.org
We introduce a novel deep learning framework for data-driven motion retargeting between
skeletons, which may have different structure, yet corresponding to homeomorphic graphs …

Neural animation layering for synthesizing martial arts movements

S Starke, Y Zhao, F Zinno, T Komura - ACM Transactions on Graphics …, 2021 - dl.acm.org
Interactively synthesizing novel combinations and variations of character movements from
different motion skills is a key problem in computer animation. In this paper, we propose a …

Handavatar: Embodying non-humanoid virtual avatars through hands

Y Jiang, Z Li, M He, D Lindlbauer, Y Yan - Proceedings of the 2023 CHI …, 2023 - dl.acm.org
We propose HandAvatar to enable users to embody non-humanoid avatars using their
hands. HandAvatar leverages the high dexterity and coordination of users' hands to control …

“Wow! i have six Fingers!”: Would You accept structural changes of Your hand in Vr?

L Hoyet, F Argelaguet, C Nicole… - Frontiers in Robotics and …, 2016 - frontiersin.org
With the increasing demand in virtual reality applications and games, the need to
understand how users perceive their virtual representation (avatar) is becoming more and …

Neural3Points: Learning to Generate Physically Realistic Full‐body Motion for Virtual Reality Users

Y Ye, L Liu, L Hu, S **a - Computer Graphics Forum, 2022 - Wiley Online Library
Animating an avatar that reflects a user's action in the VR world enables natural interactions
with the virtual environment. It has the potential to allow remote users to communicate and …

Adaptive motion synthesis for virtual characters: a survey

S Guo, R Southern, J Chang, D Greer, JJ Zhang - The Visual Computer, 2015 - Springer
Character motion synthesis is the process of artificially generating natural motion for a virtual
character. In film, motion synthesis can be used to generate difficult or dangerous stunts …

Ace: Adversarial correspondence embedding for cross morphology motion retargeting from human to nonhuman characters

T Li, J Won, A Clegg, J Kim, A Rai, S Ha - SIGGRAPH Asia 2023 …, 2023 - dl.acm.org
Motion retargeting is a promising approach for generating natural and compelling
animations for nonhuman characters. However, it is challenging to translate human …

Humanconquad: human motion control of quadrupedal robots using deep reinforcement learning

S Kim, M Sorokin, J Lee, S Ha - SIGGRAPH Asia 2022 Emerging …, 2022 - dl.acm.org
Robotic creatures are capable of entering hazardous environments instead of human
workers, but it is challenging to develop a fully autonomous agent that can work …

TimeTunnel: Integrating Spatial and Temporal Motion Editing for Character Animation in Virtual Reality

Q Zhou, D Ledo, G Fitzmaurice… - Proceedings of the 2024 …, 2024 - dl.acm.org
Editing character motion in Virtual Reality is challenging as it requires working with both
spatial and temporal data using controls with multiple degrees-of-freedom. The spatial and …

ARAnimator in-situ character animation in mobile AR with user-defined motion gestures

H Ye, KC Kwan, W Su, H Fu - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
Creating animated virtual AR characters closely interacting with real environments is
interesting but difficult. Existing systems adopt video see-through approaches to indirectly …