A sco** review of augmented/virtual reality health and wellbeing interventions for older adults: redefining immersive virtual reality

J Carroll, L Hopper, AM Farrelly… - Frontiers in Virtual …, 2021 - frontiersin.org
Augmented and virtual reality (AR/VR) technologies are regularly used in psychology
research to complement psychological interventions and to enable an individual to feel as if …

How avatars create identification and loyalty among online gamers: contextualization of self-affirmation theory

CI Teng - Internet Research, 2019 - emerald.com
Purpose Online games are popular electronic commerce platforms in which gamers use
avatars to interact with others. Avatar identification (the extent to which gamers regard …

Impacts of real-world need satisfaction on online gamer loyalty: Perspective of self-affirmation theory

GY Liao, TTL Pham, TCE Cheng, CI Teng - Computers in Human Behavior, 2020 - Elsevier
Online games are known for fulfilling computer users' various needs. However, little is
known about whether real-world need satisfaction (not gaming satisfaction) motivates users …

[HTML][HTML] The path between personality, self-efficacy, and shop** regarding games apps

S San-Martín, N Jimenez, C Camarero… - Journal of theoretical …, 2020 - SciELO Chile
The smartphone has made gaming more accessible and desirable for a wider market than
ever before. Game apps are one of the most consumed and fastest growing products in the …

What kind of video gamer are you?

N Jimenez, S San-Martin, C Camarero… - Journal of Consumer …, 2019 - emerald.com
What kind of video gamer are you? | Emerald Insight Books and journals Case studies Expert
Briefings Open Access Publish with us Advanced search What kind of video gamer are you …

Giving more or taking more? The dual effect of self-esteem on cooperative behavior in social dilemmas

Q Sun, J Huang, C Jiang, B Wu, X Yu - Journal of Experimental Social …, 2024 - Elsevier
How does self-esteem influence cooperative behavior in the face of social dilemmas? The
findings of previous studies are inconsistent and ignore the distinction between giving and …

The effects of gender role stereotypes in digital learning games on motivation for STEM achievement

I Hawkins, R Ratan, D Blair, J Fordham - Journal of science education and …, 2019 - Springer
Science, technology, engineering, and mathematics (STEM) education has become an
essential part of school curricula and is crucial to filling future jobs, so research examining …

Effect of mind-power ability among achieving entrepreneurs in South Africa: Identifying accustomed internal drivers

N van Rensburg, K Ogujiuba - Journal of Entrepreneurship in …, 2020 - emerald.com
Purpose This paper aims to identify how mind-power ability and its underlying elements,
acting as drivers, impact managerial, and individual performance levels among achieving …

More cooperation compensates for lower self-esteem in social dilemmas

Q Sun, H Guo, X Yu, J Zhang, X Liu, C Jiang… - Personality and Individual …, 2021 - Elsevier
This research examined how self-esteem influences a person's strategy for social dilemmas
where their own interests are in conflict with social interests. Using the Prisoner's Dilemma …

Don't Give Up!

JA Velez, WE Jang, JM Jordan… - Journal of Media …, 2021 - econtent.hogrefe.com
The determination exhibited by players is a valuable quality in other contexts that require
persistence. Research suggests that competitive and difficult video game play may …