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[HTML][HTML] A gamification framework for cognitive assessment and cognitive training: qualitative study
A Khaleghi, Z Aghaei, MA Mahdavi - JMIR serious games, 2021 - games.jmir.org
Background Cognitive tasks designed to measure or train cognition are often repetitive and
presented in a monotonous manner, features that lead to participant boredom and …
presented in a monotonous manner, features that lead to participant boredom and …
[HTML][HTML] Effective gamification of the stop-signal task: two controlled laboratory experiments
Background: A lack of ability to inhibit prepotent responses, or more generally a lack of
impulse control, is associated with several disorders such as attention-deficit/hyperactivity …
impulse control, is associated with several disorders such as attention-deficit/hyperactivity …
Age-based preferences and player experience: a crowdsourced cross-sectional study
We tend to treat the 18-55 demographic of gamers as a monolithic and homogenous group,
even though the older ones witnessed the entire rise of the videogame and the younger …
even though the older ones witnessed the entire rise of the videogame and the younger …
Make-believe in gameful and playful design
S Deterding - Digital make-believe, 2016 - Springer
Gameful and playful design aspire to make existing activities and systems more engaging by
infusing them with the engaging qualities of games and toys. One such quality is make …
infusing them with the engaging qualities of games and toys. One such quality is make …
[HTML][HTML] Measuring the reliability of a gamified stroop task: Quantitative experiment
Background: Few gamified cognitive tasks are subjected to rigorous examination of
psychometric properties, despite their use in experimental and clinical settings. Even small …
psychometric properties, despite their use in experimental and clinical settings. Even small …
How points and theme affect performance and experience in a gamified cognitive task
Cognitive tasks are increasingly being gamified in an attempt to leverage the motivational
power of games; however, they are sensitive to manipulation and literature is divided on …
power of games; however, they are sensitive to manipulation and literature is divided on …
Gamification and motivation: Impact on delay discounting performance
Delay discounting is a phenomenon strongly associated with impulsivity. However, in order
for a measured discounting rate in an experiment to meaningfully generalize to choices …
for a measured discounting rate in an experiment to meaningfully generalize to choices …
[HTML][HTML] Design preferences for a serious game–based cognitive assessment of older adults in prison: thematic analysis
Background Serious games have the potential to transform the field of cognitive assessment.
The use of serious game–based cognitive assessments in prison environments is …
The use of serious game–based cognitive assessments in prison environments is …
No impact of story context and avatar power on performance in a stop-signal game
L Held, J Pannermayr, A Kaufmann, M Scheffer… - Heliyon, 2025 - cell.com
This study investigates the impact of gamification on response inhibition in a Stop-Signal
Task (SST) and examines participants' gamification experience. The findings reveal that …
Task (SST) and examines participants' gamification experience. The findings reveal that …
Designing and Evaluating MahjongBrain: A Digital Cognitive Assessment Tool Through Gamification
Early detection of cognitive decline is of utmost importance, as research suggests that
certain risk factors can be modified to slow down or even prevent the onset of Alzheimer's …
certain risk factors can be modified to slow down or even prevent the onset of Alzheimer's …