Social media models, technologies, and applications: an academic review and case study

EWT Ngai, KK Moon, SS Lam, ESK Chin… - … Management & Data …, 2015 - emerald.com
Purpose–In recent years, social media have attracted considerable attention. Hence, the
purpose of this paper is to conduct a critical literature review of social media research with …

Embodiment and presence in virtual worlds: a review

U Schultze - Journal of Information Technology, 2010 - journals.sagepub.com
The multimodal, 3D-graphlcal communication platforms known as virtual worlds have their
historical roots In multi-user domains/dungeons (MUDs) and virtual reality (VR). Given the …

Self-representation through avatars in digital environments

D Zimmermann, A Wehler, K Kaspar - Current Psychology, 2023 - Springer
Due to its prominent role in online social networks, avatar creation has become an important
research topic in the field of computer-mediated communication. One main motive for …

My avatar and me–Gender and personality predictors of avatar-self discrepancy

RA Dunn, RE Guadagno - Computers in Human Behavior, 2012 - Elsevier
This study examined the influence of gender, the Big 5 personality factors, and self-esteem
on virtual self-representation in the form of avatar-self discrepancy. To examine this …

Social networking and social support in tourism experience: The moderating role of online self-presentation strategies

J Kim, IP Tussyadiah - Journal of Travel & Tourism Marketing, 2013 - Taylor & Francis
The purpose of this study is to provide an understanding of how tourists' self-presentation is
managed on social networking sites (SNS). Specifically, the study investigated the effects of …

Understanding digital culture

V Miller - 2020 - torrossa.com
We live in a world where the internet and the world wide web have, in the matter of only
three decades, shifted from being at the forefront of a new frontier of communication …

The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games

B Marder, D Gattig, E Collins, L Pitt, J Kietzmann… - Computers in Human …, 2019 - Elsevier
Free-to-play online games create significant revenues through sales of virtual items. The
argument that the sale of items that provide a competitive advantage (functional items) fuels …

Performing embodied identity in virtual worlds

U Schultze - European Journal of Information Systems, 2014 - Taylor & Francis
Embodied identity, that is, who we are as a result of our interactions with the world around us
with and through our bodies, is increasingly challenged in online environments where …

A set of key principles to assess the impact of Living Labs

A Ståhlbröst - International Journal of Product Development, 2012 - inderscienceonline.com
Many companies are experiencing a shift from a product-based economy to a service
economy. This puts pressure on companies to continuously develop their offerings and be …

Getting closer and experiencing together: Antecedents and consequences of psychological distance in social media-enhanced real-time streaming video

S Lim, SY Cha, C Park, I Lee, J Kim - Computers in Human Behavior, 2012 - Elsevier
Social media services such as YouTube and Flickr have become online necessities for
millions of users worldwide. Social media are online services that enable users to share …