Gamification of e-learning in higher education: a systematic literature review

A Khaldi, R Bouzidi, F Nader - Smart Learning Environments, 2023 - Springer
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …

From points to progression: A sco** review of game elements in gamification research with a content analysis of 280 research papers

S Hallifax, M Altmeyer, K Kölln… - Proceedings of the …, 2023 - dl.acm.org
We lack a shared and detailed understanding in gamification of what game elements are. To
address this, we provide a sco** review of the last five years of gamification research …

Analysing gamification elements in educational environments using an existing Gamification taxonomy

AM Toda, ACT Klock, W Oliveira, PT Palomino… - Smart Learning …, 2019 - Springer
Gamification has been widely employed in the educational domain over the past eight years
when the term became a trend. However, the literature states that gamification still lacks …

Enhancing student motivation and engagement through a gamified learning environment

CJ Hellín, F Calles-Esteban, A Valledor, J Gómez… - Sustainability, 2023 - mdpi.com
Gamification is a viable strategy used to enhance motivation and engagement in
programming classes among students. However, automated evaluation capabilities, which …

Automating gamification personalization to the user and beyond

L Rodrigues, AM Toda, W Oliveira… - IEEE Transactions …, 2022 - ieeexplore.ieee.org
Personalized gamification explores user models to tailor gamification designs to mitigate
cases wherein the one-size-fits-all approach ineffectively improves learning outcomes. The …

How to gamify learning systems? An experience report using the design sprint method and a taxonomy for gamification elements in education

AM Toda, PT Palomino, W Oliveira, L Rodrigues… - Journal of Educational …, 2019 - JSTOR
One of the main goals of gamification in educational settings is to increase student
motivation and engagement. To facilitate the design of gamified educational systems, in …

GoRace: a multi-context and narrative-based gamification suite to overcome gamification technological challenges

M Trinidad, A Calderón, M Ruiz - IEEE access, 2021 - ieeexplore.ieee.org
Gamification is a potential approach to foster motivation and engagement in different
contexts which popularity in recent years has encouraged its application in a diversity of …

Recommender systems for teachers: The relation between social ties and the effectiveness of socially-based features

E Yacobson, AM Toda, AI Cristea, G Alexandron - Computers & Education, 2024 - Elsevier
Abstract Open Educational Resources (OER) repositories provide teachers with a wide
range of learning resources (LRs), enabling them to design various learning sequences …

Gamification is not working: Why?

J Dah, N Hussin, MK Zaini, L Isaac Helda… - Games and …, 2024 - journals.sagepub.com
Gamification is a trending topic in the scientific community. It is the art of incorporating game
elements and game design principles into non-game context. The phenomenon has …

How to play a MOOC: Practices and simulation

D De Notaris, S Canazza, C Mariconda… - Entertainment Computing, 2021 - Elsevier
Abstract Massive Open Online Courses are important online study resources. They aim at
providing online education to an increasingly large and heterogeneous audience: school …