Data-driven approaches to game player modeling: a systematic literature review

D Hooshyar, M Yousefi, H Lim - ACM Computing Surveys (CSUR), 2018 - dl.acm.org
Modeling and predicting player behavior is of the utmost importance in develo** games.
Experience has proven that, while theory-driven approaches are able to comprehend and …

Playing styles based on experiential learning theory

B Bontchev, D Vassileva, A Aleksieva-Petrova… - Computers in Human …, 2018 - Elsevier
In recent years, researchers have reported positive outcomes and effects from applying
computer games to the educational process. The preconditions for an effective game-based …

An investigation of gamification typologies for enhancing learner motivation

B Herbert, D Charles, A Moore… - 2014 International …, 2014 - ieeexplore.ieee.org
In this paper we present a new gamified learning system called Reflex which builds on our
previous research, placing greater emphasis on variation in learner motivation and …

Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features

B Cowley, D Charles - User Modeling and User-Adapted Interaction, 2016 - Springer
As player demographics broaden it has become important to understand variation in player
types. Improved player models can help game designers create games that accommodate a …

Playing style recognition through an adaptive video game

B Bontchev, O Georgieva - Computers in Human Behavior, 2018 - Elsevier
Playing style recognition is crucially important for style-based adaptation of digital games.
Unlike traditional ways for measuring of styles by means of self-reports, automatic style …

A serious game to improve engagement with web accessibility guidelines

F Spyridonis, D Daylamani-Zad - Behaviour & Information …, 2021 - Taylor & Francis
Designers are often faced with the challenge of following web accessibility guidelines that
are complex and ambiguous, and therefore hard to use. This is evidenced by the low …

[HTML][HTML] Positioning game review as a crucial element of game user feedback in the ongoing development of independent video games

X Tong - Computers in Human Behavior Reports, 2021 - Elsevier
The research is designed to determine the extent to which game reviews on the Steam
platform can be used as a means of discerning the common needs of players and any flaws …

Digital player typologies in gamification and game-based learning: A meta-synthesis

S Sezgin - Bartın University Journal of Faculty of Education, 2020 - dergipark.org.tr
Educational practices based on individual differences have become more significant as a
result of technological advances. Learners today, demand learning processes which contain …

[PDF][PDF] Classificação de jogadores: um mapeamento sistemático da literatura

ACT Klock, TH Flores, I Gasparini… - Anais do Simpósio …, 2016 - sbgames.org
Cada jogador tem suas motivações e preferências, que estão diretamente relacionadas aos
seus comportamentos e padrões de uso. O objetivo deste artigo é apresentar as diversas …

Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems

S Snodgrass, O Mohaddesi, J Hart… - Proceedings of the 14th …, 2019 - dl.acm.org
Personalization has been explored in the context of games in many forms (eg, dynamic
difficulty adjustment, affective video games, adaptive systems, experience-driven PCG, etc.) …