Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
[HTML][HTML] Game on! A state-of-the-art overview of doing business with gamification
Gamification is the act of applying game-design elements to transform activities, products,
services, and systems in a way that provides the kind of experiences similar to those offered …
services, and systems in a way that provides the kind of experiences similar to those offered …
A systematic review of climate change education: Giving children and young people a 'voice'and a 'hand'in redressing climate change
The reality of anthropogenic climate change has been established 'beyond reasonable
doubt'by leading scientists worldwide. Applying a systematic literature review process, we …
doubt'by leading scientists worldwide. Applying a systematic literature review process, we …
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction
Gamification is increasingly used as an essential part of today's services, software and
systems to engage and motivate users, as well as to spark further behaviors. A core …
systems to engage and motivate users, as well as to spark further behaviors. A core …
[HTML][HTML] The rise of motivational information systems: A review of gamification research
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …
become a pervasive part of our lives, but also because activities, systems and services are …
Identifying effective climate change education strategies: A systematic review of the research
Increased interest in climate change education and the growing recognition of the
challenges inherent to addressing this issue create an opportunity to conduct a systematic …
challenges inherent to addressing this issue create an opportunity to conduct a systematic …
Why do people use gamification services?
In recent years, technology has been increasingly harnessed for motivating and supporting
people toward various individually and collectively beneficial behaviors. One of the most …
people toward various individually and collectively beneficial behaviors. One of the most …
Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs
Gamification is a well-known approach that refers to the use of elements to increase the
motivation of information systems users. A remaining challenge in gamification is that no …
motivation of information systems users. A remaining challenge in gamification is that no …
Gamified crowdsourcing: Conceptualization, literature review, and future agenda
Two parallel phenomena are gaining attention in human–computer interaction research:
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …
Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review
Purpose The present study aims to synthesize and conceptualize, through a systematic
literature review (SLR), the current state of gamification knowledge in the tourism and …
literature review (SLR), the current state of gamification knowledge in the tourism and …
“Working out for likes”: An empirical study on social influence in exercise gamification
Today, people use a variety of social and gameful (mobile) applications in order to motivate
themselves and others to maintain difficult habits such as exercise, sustainable consumption …
themselves and others to maintain difficult habits such as exercise, sustainable consumption …