[HTML][HTML] Game on! A state-of-the-art overview of doing business with gamification

W Sharma, WM Lim, S Kumar, A Verma… - … Forecasting and Social …, 2024 - Elsevier
Gamification is the act of applying game-design elements to transform activities, products,
services, and systems in a way that provides the kind of experiences similar to those offered …

A systematic review of climate change education: Giving children and young people a 'voice'and a 'hand'in redressing climate change

D Rousell, A Cutter-Mackenzie-Knowles - Children's Geographies, 2020 - Taylor & Francis
The reality of anthropogenic climate change has been established 'beyond reasonable
doubt'by leading scientists worldwide. Applying a systematic literature review process, we …

Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction

N **, J Hamari - International Journal of Information Management, 2019 - Elsevier
Gamification is increasingly used as an essential part of today's services, software and
systems to engage and motivate users, as well as to spark further behaviors. A core …

[HTML][HTML] The rise of motivational information systems: A review of gamification research

J Koivisto, J Hamari - International journal of information management, 2019 - Elsevier
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …

Identifying effective climate change education strategies: A systematic review of the research

MC Monroe, RR Plate, A Oxarart, A Bowers… - Environmental …, 2019 - Taylor & Francis
Increased interest in climate change education and the growing recognition of the
challenges inherent to addressing this issue create an opportunity to conduct a systematic …

Why do people use gamification services?

J Hamari, J Koivisto - International journal of information management, 2015 - Elsevier
In recent years, technology has been increasingly harnessed for motivating and supporting
people toward various individually and collectively beneficial behaviors. One of the most …

Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designs

SM Schöbel, A Janson, M Söllner - European Journal of Information …, 2020 - Taylor & Francis
Gamification is a well-known approach that refers to the use of elements to increase the
motivation of information systems users. A remaining challenge in gamification is that no …

Gamified crowdsourcing: Conceptualization, literature review, and future agenda

B Morschheuser, J Hamari, J Koivisto… - International Journal of …, 2017 - Elsevier
Two parallel phenomena are gaining attention in human–computer interaction research:
gamification and crowdsourcing. Because crowdsourcing's success depends on a mass of …

Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review

MG Pasca, MF Renzi, L Di Pietro… - Journal of Service …, 2021 - emerald.com
Purpose The present study aims to synthesize and conceptualize, through a systematic
literature review (SLR), the current state of gamification knowledge in the tourism and …

“Working out for likes”: An empirical study on social influence in exercise gamification

J Hamari, J Koivisto - Computers in human behavior, 2015 - Elsevier
Today, people use a variety of social and gameful (mobile) applications in order to motivate
themselves and others to maintain difficult habits such as exercise, sustainable consumption …