Augmented reality and robotics: A survey and taxonomy for ar-enhanced human-robot interaction and robotic interfaces
This paper contributes to a taxonomy of augmented reality and robotics based on a survey of
460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to …
460 research papers. Augmented and mixed reality (AR/MR) have emerged as a new way to …
A systematic review of virtual reality interfaces for controlling and interacting with robots
There is a significant amount of synergy between virtual reality (VR) and the field of robotics.
However, it has only been in approximately the past five years that commercial immersive …
However, it has only been in approximately the past five years that commercial immersive …
Haptic pivot: On-demand handhelds in vr
We present PIVOT, a wrist-worn haptic device that renders virtual objects into the user's
hand on demand. Its simple design comprises a single actuated joint that pivots a haptic …
hand on demand. Its simple design comprises a single actuated joint that pivots a haptic …
Partially blended realities: Aligning dissimilar spaces for distributed mixed reality meetings
Mixed Reality allows for distributed meetings where people's local physical spaces are
virtually aligned into blended interaction spaces. In many cases, people's physical rooms …
virtually aligned into blended interaction spaces. In many cases, people's physical rooms …
Hapticbots: Distributed encountered-type haptics for vr with multiple shape-changing mobile robots
HapticBots introduces a novel encountered-type haptic approach for Virtual Reality (VR)
based on multiple tabletop-size shape-changing robots. These robots move on a tabletop …
based on multiple tabletop-size shape-changing robots. These robots move on a tabletop …
Reach+ extending the reachability of encountered-type haptics devices through dynamic redirection in vr
Encountered-type haptic devices (EHDs) face a number of challenges when physically
embodying content in a virtual environment, including workspace limits and device latency …
embodying content in a virtual environment, including workspace limits and device latency …
“haptics on-demand”: A survey on encountered-type haptic displays
Encountered-Type Haptic Displays (ETHDs) provide haptic feedback by positioning a
tangible surface for the user to encounter. This permits users to freely eliciting haptic …
tangible surface for the user to encounter. This permits users to freely eliciting haptic …
Elevate: A walkable pin-array for large shape-changing terrains
Current head-mounted displays enable users to explore virtual worlds by simply walking
through them (ie, real-walking VR). This led researchers to create haptic displays that can …
through them (ie, real-walking VR). This led researchers to create haptic displays that can …
HoloBots: Augmenting Holographic Telepresence with Mobile Robots for Tangible Remote Collaboration in Mixed Reality
This paper introduces HoloBots, a mixed reality remote collaboration system that augments
holographic telepresence with synchronized mobile robots. Beyond existing mixed reality …
holographic telepresence with synchronized mobile robots. Beyond existing mixed reality …
Hermits: Dynamically reconfiguring the interactivity of self-propelled tuis with mechanical shell add-ons
We introduce HERMITS, a modular interaction architecture for self-propelled Tangible User
Interfaces (TUIs) that incorporates physical add-ons, referred to as mechanical shells. The …
Interfaces (TUIs) that incorporates physical add-ons, referred to as mechanical shells. The …