The state of the art in interactive global illumination
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …
beauty. Since the very beginning of computer graphics, adequate modelling of these …
[图书][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
A survey of simple geometric primitives detection methods for captured 3D data
A Kaiser, JA Ybanez Zepeda… - Computer Graphics …, 2019 - Wiley Online Library
The amount of captured 3D data is continuously increasing, with the democratization of
consumer depth cameras, the development of modern multi‐view stereo capture setups and …
consumer depth cameras, the development of modern multi‐view stereo capture setups and …
Approximating dynamic global illumination in image space
Physically plausible illumination at real-time framerates is often achieved using
approximations. One popular example is ambient occlusion (AO), for which very simple and …
approximations. One popular example is ambient occlusion (AO), for which very simple and …
Hardware accelerated ambient occlusion techniques on GPUs
P Shanmugam, O Arikan - Proceedings of the 2007 symposium on …, 2007 - dl.acm.org
We introduce a visually pleasant ambient occlusion approximation running on real-time
graphics hardware. Our method is a multi-pass algorithm that separates the ambient …
graphics hardware. Our method is a multi-pass algorithm that separates the ambient …
A survey on virtual reality
Q Zhao - Science in China Series F: Information Sciences, 2009 - Springer
Virtual reality (VR) is a scientific method and technology created during the exploration of
the nature by human beings to understand, simulate, and better adapt and use the nature …
the nature by human beings to understand, simulate, and better adapt and use the nature …
All-frequency rendering of dynamic, spatially-varying reflectance
We describe a technique for real-time rendering of dynamic, spatially-varying BRDFs in
static scenes with all-frequency shadows from environmental and point lights. The 6D …
static scenes with all-frequency shadows from environmental and point lights. The 6D …
Controllable shadow generation using pixel height maps
Shadows are essential for realistic image compositing from 2D image cutouts. Physics-
based shadow rendering methods require 3D geometries, which are not always available …
based shadow rendering methods require 3D geometries, which are not always available …
Micro-rendering for scalable, parallel final gathering
Recent approaches to global illumination for dynamic scenes achieve interactive frame rates
by using coarse approximations to geometry, lighting, or both, which limits scene complexity …
by using coarse approximations to geometry, lighting, or both, which limits scene complexity …
Real-time, all-frequency shadows in dynamic scenes
Shadow computation in dynamic scenes under complex illumination is a challenging
problem. Methods based on precomputation provide accurate, real-time solutions, but are …
problem. Methods based on precomputation provide accurate, real-time solutions, but are …