Articulating soma experiences using trajectories
In this paper, we reflect on the applicability of the concept of trajectories to soma design.
Soma design is a first-person design method which considers users' subjective somatic or …
Soma design is a first-person design method which considers users' subjective somatic or …
Supporting the design of sharing economy services: learning from technology-mediated sharing practices of both digital and physical artifacts
Sharing personal digital information online has been a common activity for many years.
However, the recent rise of sharing economy services has since expanded the set of" things" …
However, the recent rise of sharing economy services has since expanded the set of" things" …
Shifting ambiguity, collapsing indeterminacy: Designing with data as Baradian apparatus
This article examines how digital systems designers distil the messiness and ambiguity of
the world into concrete data that can be processed by computing systems. Using Karen …
the world into concrete data that can be processed by computing systems. Using Karen …
Co-constructing family memory: Understanding the intergenerational practices of passing on family stories
Sharing family stories is an integral aspect of how families remember together and build a
sense of connection. Yet, when generations in families are separated by large geographic …
sense of connection. Yet, when generations in families are separated by large geographic …
Soma design and sensory misalignment
We report on a workshop bringing together researchers working in soma design and
sensory misalignment. Creating experiences that make use of sensory misalignment has …
sensory misalignment. Creating experiences that make use of sensory misalignment has …
[LIBRO][B] Histories of performance documentation
G Giannachi, J Westerman - 2017 - api.taylorfrancis.com
Histories of Performance Documentation traces the many ways in which museums have
approached performance works from the 1960s onwards. Considering the unique …
approached performance works from the 1960s onwards. Considering the unique …
[PDF][PDF] Digital Musical Instruments as Research Products.
In the field of human computer interaction (HCI) the limitations of prototypes as the primary
artefact used in research have been noted. Prototypes often remain open in their design, are …
artefact used in research have been noted. Prototypes often remain open in their design, are …
VRtefacts: Performative substitutional reality with museum objects
We explore how a combination of manipulations and transitions can extend Substitutional
Reality to create a highly personal Virtual Reality experience. Our design aimed to meet two …
Reality to create a highly personal Virtual Reality experience. Our design aimed to meet two …
A survey of the trajectories conceptual framework: Investigating theory use in HCI
We present a case study of how Human-Computer Interaction (HCI) theory is reused within
the field. We analyze the HCI literature in order to reveal the impact of one particular theory …
the field. We analyze the HCI literature in order to reveal the impact of one particular theory …
Making up instruments: Design fiction for value discovery in communities of musical practice
The design of a new technology entails the materialisation of values emerging from the
specific community, culture and context in which that technology is created. Within the …
specific community, culture and context in which that technology is created. Within the …