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[PDF][PDF] A review of 40 years of cognitive architecture research: Focus on perception, attention, learning and applications
In this paper we present a broad overview of the last 40 years of research on cognitive
architectures. Although the number of existing architectures is nearing several hundred …
architectures. Although the number of existing architectures is nearing several hundred …
40 years of cognitive architectures: core cognitive abilities and practical applications
In this paper we present a broad overview of the last 40 years of research on cognitive
architectures. To date, the number of existing architectures has reached several hundred …
architectures. To date, the number of existing architectures has reached several hundred …
Adjusting chatbot conversation to user personality and mood
As conversational CRM systems communicate with human customers and not other
computer systems, they need to tackle human emotions in a way to optimize the outcome of …
computer systems, they need to tackle human emotions in a way to optimize the outcome of …
Generating heuristics for novice players
We consider the problem of generating compact sub-optimal game-playing heuristics that
can be understood and easily executed by novices. In particular, we seek to find heuristics …
can be understood and easily executed by novices. In particular, we seek to find heuristics …
CHREST models of implicit learning and board game interpretation
A general theory of intelligence must include learning, the process of converting
experiences into retrievable memories. We present two CHREST models to illustrate the …
experiences into retrievable memories. We present two CHREST models to illustrate the …
Cognitive models of gambling and problem gambling
Current research paints the picture of problem gambling as a multifaceted phenomenon, for
which there is not one single explanation. A wealth of factors are implied in the development …
which there is not one single explanation. A wealth of factors are implied in the development …
The architecture of non-local semantics for artificial general intelligence
A Raikov - International Journal of Applied Systemic …, 2022 - inderscienceonline.com
This paper addresses the issue of providing artificial intelligence (AI) models by the non-
local semantics that reflects non-formalisable and weak formalisable aspects of human …
local semantics that reflects non-formalisable and weak formalisable aspects of human …
Application of 3D Conceptual Domain Models for User-Centered Interior Design Projects.
S Moshaver, H Altan - International Journal of Design …, 2024 - search.ebscohost.com
The 3D conceptual domain model can be used as a prototype to subdivide interior design
projects into simpler, more systematized processes that benefit both the user and the …
projects into simpler, more systematized processes that benefit both the user and the …
Testing a System for Discerning Blackjack-Playing Tendencies from Card-by-Card Hand Histories: An Initial Simulation Using Bots
MA Tom, TC Edson - The Journal of Gambling Business and Economics, 2024 - ubplj.org
The game of blackjack involves in-game actions that can materially affect the possible
outcomes and/or their probabilities. In theory, with data from enough hands and decision …
outcomes and/or their probabilities. In theory, with data from enough hands and decision …
A new mathematical probability based card counting strategy for blackjack using phyton
A Asiksoy, B Keskindag - IET Conference Proceedings CP815, 2022 - IET
Blackjack, further known as twenty-one and pontoon, is a world-known casino banked
game. This study elucidates a new card counting strategy based on mathematical …
game. This study elucidates a new card counting strategy based on mathematical …