The same video game in 2D, 3D or virtual reality–How does technology impact game evaluation and brand placements?
J Roettl, R Terlutter - PloS one, 2018 - journals.plos.org
Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this
research, we analyze how an identical video game that is either played in a 2D …
research, we analyze how an identical video game that is either played in a 2D …
Establishing a paradigm: A systematic analysis of interactive advertising research
This study presents a review of the advertising literature published in the Journal of
Interactive Advertising (JIAD) through the application of a paradigm funnel. The technique is …
Interactive Advertising (JIAD) through the application of a paradigm funnel. The technique is …
Scan path entropy and arrow plots: Capturing scanning behavior of multiple observers
Designers of visual communication material want their material to attract and retain attention.
In marketing research, heat maps, dwell time, and time to AOI first hit are often used as …
In marketing research, heat maps, dwell time, and time to AOI first hit are often used as …
Emotional design of multimedia learning using background images with motivational cues
Emotional design for multimedia learning can be implemented primarily using aesthetic
design elements (eg, color, shape and layout); however, we still have limited understanding …
design elements (eg, color, shape and layout); however, we still have limited understanding …
Loaded with fun? The impact of enjoyment and cognitive load on brand retention in digital games
T Vyvey, EN Castellar, J Van Looy - Journal of Interactive …, 2018 - Taylor & Francis
Several studies on in-game advertising have shown that, in line with flow theory, enjoyment
increases brand recall. Others, in line with Lang's limited capacity model of motivated …
increases brand recall. Others, in line with Lang's limited capacity model of motivated …
The role of customization, brand trust, and privacy concerns in advergaming
This study investigates the effects of advergame customization features and trust in the
brand advertised in the advergame on players' brand attitude and personal information …
brand advertised in the advergame on players' brand attitude and personal information …
[책][B] The gamification of digital journalism: innovation in journalistic storytelling
DO Dowling - 2020 - taylorfrancis.com
This book examines the brief yet accelerated evolution of newsgames, a genre that has
emerged from puzzles, quizzes, and interactives augmenting digital journalism into full …
emerged from puzzles, quizzes, and interactives augmenting digital journalism into full …
Brand placement in a movie song and its impact on brand equity
R Srivastava - Journal of Promotion Management, 2020 - Taylor & Francis
The article aims to find out the impact of brand name used in the movie song lyrics on its
brand equity, consumer attitude, and brand personality. It is a primary research, which …
brand equity, consumer attitude, and brand personality. It is a primary research, which …
Quest for insights: Leveraging data from the video game ecosystem in marketing
Over the past decade, video games have dramatically risen in popularity, and marketers
have started recognizing the research opportunities video games provide. However, much of …
have started recognizing the research opportunities video games provide. However, much of …
Consumers' psychological reactance and ownership in in-game advertising
Purpose The study explores the effect of game flow, game enjoyment and game
customization on consumers' attitudes toward the game (ATG). It also examines the …
customization on consumers' attitudes toward the game (ATG). It also examines the …