Towards inclusive avatars: Disability representation in avatar platforms

K Mack, RCL Hsu, A Monroy-Hernández… - Proceedings of the …, 2023‏ - dl.acm.org
Digital avatars are an important part of identity representation, but there is little work on
understanding how to represent disability. We interviewed 18 people with disabilities and …

Interrogating social virtual reality as a communication medium for older adults

S Baker, RM Kelly, J Waycott, R Carrasco… - Proceedings of the …, 2019‏ - dl.acm.org
A growing body of research is examining the way that virtual reality (VR) technology might
enrich the lives of older adults. However, no studies have yet examined how this technology …

The construction of gender in dating apps: An interface analysis of Tinder and Bumble

C MacLeod, V McArthur - Feminist Media Studies, 2019‏ - Taylor & Francis
In this article, we analyse two mobile dating applications: Tinder and Bumble. Mobilizing two
studies by Erving Goffman and Lucille Alice Suchman, we present a detailed analysis of the …

GANCollage: A GAN-driven digital mood board to facilitate ideation in creativity support

Q Wan, Z Lu - Proceedings of the 2023 ACM Designing Interactive …, 2023‏ - dl.acm.org
During past decades, Artificial Intelligence (AI) has been consistently used in Creativity
Support Tools (CSTs). Recently, with the development of generative AI models, particularly …

Audio matters too: How audial avatar customization enhances visual avatar customization

D Kao, R Ratan, C Mousas, A Joshi… - Proceedings of the 2022 …, 2022‏ - dl.acm.org
Avatar customization is known to positively affect crucial outcomes in numerous domains.
However, it is unknown whether audial customization can confer the same benefits as visual …

Me, myself, and not-I: self-discrepancy type predicts avatar creation style

MGH Loewen, CT Burris, LE Nacke - Frontiers in psychology, 2021‏ - frontiersin.org
In video games, identification with avatars—virtual entities or characters driven by human
behavior—has been shown to serve many interpersonal and intraindividual functions (like …

How avatar customization affects fear in a game-based digital exposure task for social anxiety

MJ Dechant, MV Birk, Y Shiban, K Schnell… - Proceedings of the …, 2021‏ - dl.acm.org
The treatment of social anxiety through digital exposure therapy is challenging due to the
cognitive properties of social anxiety-individuals need to be fully engaged in the task and …

Having skin in the game: How players purchase representation in games

A Reza, S Chu, A Nedd, D Gardner - Convergence, 2022‏ - journals.sagepub.com
Microtransactions are a relatively new feature of video game software involving the
purchase of in-game items, often using real money. Players may use these transactions to …

Investigating vtubing as a reconstruction of streamer self-presentation: Identity, performance, and gender

Q Wan, Z Lu - Proceedings of the ACM on Human-Computer …, 2024‏ - dl.acm.org
VTubers, or Virtual YouTubers, are live streamers who create streaming content using
animated 2D or 3D virtual avatars. In recent years, there has been a significant increase in …

Background checks: Disentangling class, race, and gender in CRPG character creators

M Iantorno, M Consalvo - Games and culture, 2023‏ - journals.sagepub.com
Character backgrounds are one of many elements players use to customize their
protagonists in fantasy computer role-playing games. By documenting the narrative …