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Referit3d: Neural listeners for fine-grained 3d object identification in real-world scenes
In this work we study the problem of using referential language to identify common objects in
real-world 3D scenes. We focus on a challenging setup where the referred object belongs to …
real-world 3D scenes. We focus on a challenging setup where the referred object belongs to …
Colors in context: A pragmatic neural model for grounded language understanding
We present a model of pragmatic referring expression interpretation in a grounded
communication task (identifying colors from descriptions) that draws upon predictions from …
communication task (identifying colors from descriptions) that draws upon predictions from …
ShapeGlot: Learning language for shape differentiation
In this work we explore how fine-grained differences between the shapes of common objects
are expressed in language, grounded on 2D and/or 3D object representations. We first build …
are expressed in language, grounded on 2D and/or 3D object representations. We first build …
The slurk interaction server framework: Better data for better dialog models
This paper presents the slurk software, a lightweight interaction server for setting up dialog
data collections and running experiments. Slurk enables a multitude of settings including …
data collections and running experiments. Slurk enables a multitude of settings including …
[PDF][PDF] “So, which one is it?” The effect of alternative incremental architectures in a high-performance game-playing agent
This paper introduces Eve, a highperformance agent that plays a fast-paced image matching
game in a spoken dialogue with a human partner. The agent can be optimized and operated …
game in a spoken dialogue with a human partner. The agent can be optimized and operated …
Using reinforcement learning to model incrementality in a fast-paced dialogue game
R Manuvinakurike, D DeVault… - Proceedings of the 18th …, 2017 - aclanthology.org
Abstract We apply Reinforcement Learning (RL) to the problem of incremental dialogue
policy learning in the context of a fast-paced dialogue game. We compare the policy learned …
policy learning in the context of a fast-paced dialogue game. We compare the policy learned …
[CARTE][B] Computer Vision–ECCV 2020: 16th European Conference, Glasgow, UK, August 23–28, 2020, Proceedings, Part II
The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed
proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was …
proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was …
Pair me up: A web framework for crowd-sourced spoken dialogue collection
R Manuvinakurike, D DeVault - Natural Language Dialog Systems and …, 2015 - Springer
We describe and analyze a new web-based spoken dialogue data collection framework.
The framework enables the capture of conversational speech from two remote users who …
The framework enables the capture of conversational speech from two remote users who …
[PDF][PDF] Toward incremental dialogue act segmentation in fast-paced interactive dialogue systems
In this paper, we present and evaluate an approach to incremental dialogue act (DA)
segmentation and classification. Our approach utilizes prosodic, lexico-syntactic and …
segmentation and classification. Our approach utilizes prosodic, lexico-syntactic and …
[PDF][PDF] Reducing the cost of dialogue system training and evaluation with online, crowd-sourced dialogue data collection
This paper presents and analyzes an approach to crowd-sourced spoken dialogue data
collection. Our approach enables low cost collection of browser-based spoken dialogue …
collection. Our approach enables low cost collection of browser-based spoken dialogue …