Referit3d: Neural listeners for fine-grained 3d object identification in real-world scenes

P Achlioptas, A Abdelreheem, F **a… - Computer Vision–ECCV …, 2020 - Springer
In this work we study the problem of using referential language to identify common objects in
real-world 3D scenes. We focus on a challenging setup where the referred object belongs to …

Colors in context: A pragmatic neural model for grounded language understanding

W Monroe, RXD Hawkins, ND Goodman… - Transactions of the …, 2017 - direct.mit.edu
We present a model of pragmatic referring expression interpretation in a grounded
communication task (identifying colors from descriptions) that draws upon predictions from …

ShapeGlot: Learning language for shape differentiation

P Achlioptas, J Fan, R Hawkins… - Proceedings of the …, 2019 - openaccess.thecvf.com
In this work we explore how fine-grained differences between the shapes of common objects
are expressed in language, grounded on 2D and/or 3D object representations. We first build …

The slurk interaction server framework: Better data for better dialog models

J Götze, M Paetzel-Prüsmann, W Liermann… - arxiv preprint arxiv …, 2022 - arxiv.org
This paper presents the slurk software, a lightweight interaction server for setting up dialog
data collections and running experiments. Slurk enables a multitude of settings including …

[PDF][PDF] “So, which one is it?” The effect of alternative incremental architectures in a high-performance game-playing agent

M Paetzel, R Manuvinakurike… - Proceedings of the 16th …, 2015 - aclanthology.org
This paper introduces Eve, a highperformance agent that plays a fast-paced image matching
game in a spoken dialogue with a human partner. The agent can be optimized and operated …

Using reinforcement learning to model incrementality in a fast-paced dialogue game

R Manuvinakurike, D DeVault… - Proceedings of the 18th …, 2017 - aclanthology.org
Abstract We apply Reinforcement Learning (RL) to the problem of incremental dialogue
policy learning in the context of a fast-paced dialogue game. We compare the policy learned …

[CARTE][B] Computer Vision–ECCV 2020: 16th European Conference, Glasgow, UK, August 23–28, 2020, Proceedings, Part II

A Vedaldi, H Bischof, T Brox, JM Frahm - 2020 - books.google.com
The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed
proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was …

Pair me up: A web framework for crowd-sourced spoken dialogue collection

R Manuvinakurike, D DeVault - Natural Language Dialog Systems and …, 2015 - Springer
We describe and analyze a new web-based spoken dialogue data collection framework.
The framework enables the capture of conversational speech from two remote users who …

[PDF][PDF] Toward incremental dialogue act segmentation in fast-paced interactive dialogue systems

R Manuvinakurike, M Paetzel, C Qu… - Proceedings of the …, 2016 - aclanthology.org
In this paper, we present and evaluate an approach to incremental dialogue act (DA)
segmentation and classification. Our approach utilizes prosodic, lexico-syntactic and …

[PDF][PDF] Reducing the cost of dialogue system training and evaluation with online, crowd-sourced dialogue data collection

R Manuvinakurike, M Paetzel… - Proceedings of …, 2015 - christinehowes.com
This paper presents and analyzes an approach to crowd-sourced spoken dialogue data
collection. Our approach enables low cost collection of browser-based spoken dialogue …