Effect of a Serious Game (Stigma-Stop) on Reducing Stigma Among Psychology Students: A Controlled Study

D Mullor, P Sayans-Jiménez, AJ Cangas… - … , Behavior, and Social …, 2019 - liebertpub.com
The aim of this study was to compare the effectiveness of a new serious game focused on
reducing stigma toward mental health illness with other traditional procedures utilized in …

Analyzing the distinctive impact of personality traits on serious gameplay experience

RA Tasnim, FZ Eishita - … on Serious Games and Applications for …, 2021 - ieeexplore.ieee.org
With the advancement of technology, the handheld devices equipped with various sensors
are playing vital role in video game sector. In serious games where the goal is beyond …

Arcod: A serious gaming approach to measure cognitive distortions

RA Tasnim, FZ Eishita - … on Serious Games and Applications for …, 2022 - ieeexplore.ieee.org
Cognitive Distortion, defined as erroneous and in-accurate thoughts [4] can cause fatal
mental impairment. Identifying the presence of cognitive distortions is the fundamental …

Mom an effort to comprising cbt in digital gaming

RA Tasnim, FZ Eishita - … on Serious Games and Applications for …, 2020 - ieeexplore.ieee.org
Mental disorder has its widespread presence and increasing around the globe at an
alarming rate. In spite of the existence of effective psychotherapeutic strategies, a significant …

Serious games in different domains

D Gupta, K Gupta - … Conference on Machine Learning, Big Data …, 2019 - ieeexplore.ieee.org
Serious games unlike video games are graphical representations which are created for
purposes other than entertainment. The use of serious games has been increasing & now …

Identifikasi Motivasi Belajar Anak Didik Pra-sekolah Melalui Game Pengenalan Bentuk Geometri

AF Akbar, T Darmanto, A Azhari - Jurnal Pendidikan …, 2024 - journalstkippgrisitubondo.ac.id
Pembelajaran berbasis game yang berkaitan dengan bentuk geometri dapat dikategorikan
sebagai seious game yang dapat dipergunakan untuk meningkatkan motivasi belajar anak …

[PDF][PDF] Assessment of the usefulness and appeal of stigma-stop by psychology students: A serious game designed to reduce the stigma of mental illness

AJ Cangas, N Navarro, JJ Ojeda, D Cangas… - mental health, 2017 - academia.edu
The present work is an extension of the study presented at the 8th International Conference
on Games and Virtual Worlds for Serious Applications (VS-GAMES) called “Stigma-Stop a …

Valoración por parte de los profesionales de educación de un videojuego (Stigma-Stop) para sensibilizar en el aula sobre los problemas de salud mental: un estudio …

AJ Cangas, JJ Ojeda - 2017 - riull.ull.es
En el presente estudio se evalúa el interés y utilidad que los profesionales docentes dan a
Stigma Stop, un videojuego encaminado a sensibilizar a los jóvenes sobre el estigma en …

[PDF][PDF] VIDEOPELIEN KÄYTTÖ MASENNUKSEN VASTAISESSA TYÖSSÄ

J Huotari - trepo.tuni.fi
Masennus on kasvava ongelma, josta kärsivät miljoonat ympäri maailmaa. Masennuksesta
johtuen sadat tuhannet ihmiset päätyvät vuosittain tekemään itsemurhan. Covid-19 …