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A review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley of eeriness
The uncanny valley hypothesis, proposed already in the 1970s, suggests that almost but not
fully humanlike artificial characters will trigger a profound sense of unease. This hypothesis …
fully humanlike artificial characters will trigger a profound sense of unease. This hypothesis …
A review of eye gaze in virtual agents, social robotics and hci: Behaviour generation, user interaction and perception
A person's emotions and state of mind are apparent in their face and eyes. As a Latin
proverb states:'The face is the portrait of the mind; the eyes, its informers'. This presents a …
proverb states:'The face is the portrait of the mind; the eyes, its informers'. This presents a …
From audio to photoreal embodiment: Synthesizing humans in conversations
We present a framework for generating full-bodied photorealistic avatars that gesture
according to the conversational dynamics of a dyadic interaction. Given speech audio we …
according to the conversational dynamics of a dyadic interaction. Given speech audio we …
Meeting your virtual twin: Effects of photorealism and personalization on embodiment, self-identification and perception of self-avatars in virtual reality
Embodying virtual twins–photorealistic and personalized avatars–will soon be easily
achievable in consumer-grade VR. For the first time, we explored how photorealism and …
achievable in consumer-grade VR. For the first time, we explored how photorealism and …
A meta-analysis of the uncanny valley's independent and dependent variables
The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial
entities. It hinders comfortable, trust-based interactions with android robots and virtual …
entities. It hinders comfortable, trust-based interactions with android robots and virtual …
[HTML][HTML] Nonverbal communication in virtual reality: Nodding as a social signal in virtual interactions
Nonverbal communication is an important part of human communication, including head
nodding, eye gaze, proximity and body orientation. Recent research has identified specific …
nodding, eye gaze, proximity and body orientation. Recent research has identified specific …
The persistence of first impressions: The effect of repeated interactions on the perception of a social robot
Numerous studies in social psychology have shown that familiarization across repeated
interactions improves people's perception of the other. If and how these findings relate to …
interactions improves people's perception of the other. If and how these findings relate to …
The effect of realistic appearance of virtual characters in immersive environments-does the character's personality play a role?
Virtual characters that appear almost photo-realistic have been shown to induce negative
responses from viewers in traditional media, such as film and video games. This effect …
responses from viewers in traditional media, such as film and video games. This effect …
Is photorealism important for perception of expressive virtual humans in virtual reality?
In recent years, the quality of real-time rendering has reached new heights—realistic
reflections, physically based materials, and photometric lighting are all becoming …
reflections, physically based materials, and photometric lighting are all becoming …
[HTML][HTML] Sympathy for the digital: Influence of synthetic voice on affinity, social presence and empathy for photorealistic virtual humans
In this paper, we investigate the effect of a realism mismatch in the voice and appearance of
a photorealistic virtual character in both immersive and screen-mediated virtual contexts …
a photorealistic virtual character in both immersive and screen-mediated virtual contexts …