Motionlcm: Real-time controllable motion generation via latent consistency model
This work introduces MotionLCM, extending controllable motion generation to a real-time
level. Existing methods for spatial-temporal control in text-conditioned motion generation …
level. Existing methods for spatial-temporal control in text-conditioned motion generation …
Emdm: Efficient motion diffusion model for fast and high-quality motion generation
Abstract We introduce Efficient Motion Diffusion Model (EMDM) for fast and high-quality
human motion generation. Current state-of-the-art generative diffusion models have …
human motion generation. Current state-of-the-art generative diffusion models have …
Tlcontrol: Trajectory and language control for human motion synthesis
Controllable human motion synthesis is essential for applications in AR/VR, gaming and
embodied AI. Existing methods often focus solely on either language or full trajectory control …
embodied AI. Existing methods often focus solely on either language or full trajectory control …
Disentangled clothed avatar generation from text descriptions
In this paper, we introduce a novel text-to-avatar generation method that separately
generates the human body and the clothes and allows high-quality animation on the …
generates the human body and the clothes and allows high-quality animation on the …
Plan, Posture and Go: Towards Open-Vocabulary Text-to-Motion Generation
Conventional text-to-motion generation methods are usually trained on limited text-motion
pairs, making them hard to generalize to open-vocabulary scenarios. Some works use the …
pairs, making them hard to generalize to open-vocabulary scenarios. Some works use the …
DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image
Reconstructing 3D hand-face interactions with deformations from a single image is a
challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges …
challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges …
InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
Text-conditioned human motion generation has experienced significant advancements with
diffusion models trained on extensive motion capture data and corresponding textual …
diffusion models trained on extensive motion capture data and corresponding textual …
COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models
We propose a novel framework COLLAGE for generating collaborative agent-object-agent
interactions by leveraging large language models (LLMs) and hierarchical motion-specific …
interactions by leveraging large language models (LLMs) and hierarchical motion-specific …
[ΒΙΒΛΙΟ][B] Computer Vision-ECCV 2024: 18th European Conference, Milan, Italy, September 29-October 4, 2024, Proceedings, Part XXIV.
A Leonardis - 2024 - books.google.com
The multi-volume set of LNCS books with volume numbers 15059 up to 15147 constitutes
the refereed proceedings of the 18th European Conference on Computer Vision, ECCV …
the refereed proceedings of the 18th European Conference on Computer Vision, ECCV …
Harmonizing Stochasticity and Determinism: Scene-responsive Diverse Human Motion Prediction
Diverse human motion prediction (HMP) is a fundamental application in computer vision that
has recently attracted considerable interest. Prior methods primarily focus on the stochastic …
has recently attracted considerable interest. Prior methods primarily focus on the stochastic …