Video games do affect social outcomes: A meta-analytic review of the effects of violent and prosocial video game play

T Greitemeyer, DO Mügge - Personality and social …, 2014 - journals.sagepub.com
Whether video game play affects social behavior is a topic of debate. Many argue that
aggression and hel** are affected by video game play, whereas this stance is disputed by …

Twenty-five years of research on violence in digital games and aggression

M Elson, CJ Ferguson - European Psychologist, 2014 - econtent.hogrefe.com
Violence in digital games has been a source of controversy in the scientific community and
general public. Over two decades of research have examined this issue. However, much of …

Value creation in the video game industry: Industry economics, consumer benefits, and research opportunities

A Marchand, T Hennig-Thurau - Journal of interactive …, 2013 - journals.sagepub.com
In the past twenty years, the video game industry has established itself as a significant
contributor to the global entertainment economy. Compared to more established …

[BOOK][B] Juvenile delinquency: A sociological approach

WE Thompson, JE Bynum - 2016 - books.google.com
This sophomore/junior level core text is intended for the juvenile delinquency course taught
in criminal justice, criminology, and sociology departments at both four year and two year …

A longitudinal study of risk-glorifying video games and behavioral deviance.

JG Hull, TJ Brunelle, AT Prescott… - Journal of personality …, 2014 - psycnet.apa.org
Character-based video games do more than allow one to practice various kinds of behaviors
in a virtual environment; they allow one to practice being a different kind of person. As such …

The release of Grand Theft Auto V and registered juvenile crime in the Netherlands

MGCJ Beerthuizen, G Weijters… - European journal of …, 2017 - journals.sagepub.com
Prior research suggests that playing videogames can have a voluntary incapacitating effect
on criminal behaviour. The current study investigates whether this negative association …

Violent video game effects on aggressive thoughts, feelings, physiology, and behavior

CA Anderson, DA Gentile - Media Violence and Children: A Complete …, 2014 - torrossa.com
230 Media Violence and Children had increased to 4.5 hours per week for fourth grade girls
and to 7.1 hours per week for fourth grade boys (Buchman & Funk, 1996). By the turn of the …

Examining human behavior in video games: The development of a computational model to measure aggression

R Lamb, L Annetta, D Hoston, M Shapiro… - Social …, 2018 - Taylor & Francis
Video games with violent content have raised considerable concern in popular media and
within academia. Recently, there has been considerable attention regarding the claim of the …

[BOOK][B] Routledge international handbook of delinquency and health

MG Vaughn, CP Salas-Wright, D Jackson - 2020 - api.taylorfrancis.com
A growing number of researchers, practitioners, and policy-makers from criminology and
criminal justice, social work, medicine, psychiatry and psychology, and other health science …

“It feels more real”: an interpretive phenomenological study of the meaning of video games in adolescent lives

SR Forsyth, CA Chesla, RS Rehm… - Advances in Nursing …, 2017 - journals.lww.com
The pervasiveness of video gaming among adolescents today suggests a need to
understand how gaming affects identity formation. We interviewed 20 adolescents about …