[HTML][HTML] Virtual chemical laboratories: A systematic literature review of research, technologies and instructional design
P Chan, T Van Gerven, JL Dubois… - Computers and Education …, 2021 - Elsevier
Practical laboratory courses are an essential part of chemistry education. However, they can
be costly and time-consuming. They also require physical presence of the teacher and …
be costly and time-consuming. They also require physical presence of the teacher and …
Game-based Learning and 21st century skills: A review of recent research
Game-based learning and 21st century skills have been gaining an enormous amount of
attention from researchers and practitioners. Given numerous studies support the positive …
attention from researchers and practitioners. Given numerous studies support the positive …
[HTML][HTML] Assessment in the age of artificial intelligence
In this paper, we argue that a particular set of issues mars traditional assessment practices.
They may be difficult for educators to design and implement; only provide discrete snapshots …
They may be difficult for educators to design and implement; only provide discrete snapshots …
Artificial intelligence in education
W Holmes - Encyclopedia of education and information …, 2020 - Springer
The effects of technology acceptance and innovation diffusion behaviors on information and
communications technology-enabled teaching/learning systems (ITLS) adoption attract …
communications technology-enabled teaching/learning systems (ITLS) adoption attract …
[PDF][PDF] Digital game-based learning and serious games in education
Nowadays, students are significantly influenced by the digital era and are constantly
handling digital information. As a result, they form their personalities in the light of flexible …
handling digital information. As a result, they form their personalities in the light of flexible …
Using presence questionnaires in virtual reality
Virtual Reality (VR) is gaining increasing importance in science, education, and
entertainment. A fundamental characteristic of VR is creating presence, the experience …
entertainment. A fundamental characteristic of VR is creating presence, the experience …
[PDF][PDF] Artificial general intelligence (AGI) for education
Artificial general intelligence (AGI) has gained global recognition as a future technology due
to the emergence of breakthrough large language models and chatbots such as GPT-4 and …
to the emergence of breakthrough large language models and chatbots such as GPT-4 and …
Evolution and revolution in artificial intelligence in education
Abstract The field of Artificial Intelligence in Education (AIED) has undergone significant
developments over the last twenty-five years. As we reflect on our past and shape our future …
developments over the last twenty-five years. As we reflect on our past and shape our future …
[HTML][HTML] Immersive VR and education: Embodied design principles that include gesture and hand controls
MC Johnson-Glenberg - Frontiers in Robotics and AI, 2018 - frontiersin.org
This article explores relevant applications of educational theory for the design of immersive
virtual reality (VR). Two unique attributes associated with VR position the technology to …
virtual reality (VR). Two unique attributes associated with VR position the technology to …
Educational data mining and learning analytics
In recent years, there has been increasing interest in using the methods of educational data
mining (EDM) and learning analytics (LA) to study and measure learner cognition. In this …
mining (EDM) and learning analytics (LA) to study and measure learner cognition. In this …